Idea for "Death"

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  • Total voters
    17
Jul 26, 2016
23
17
3
#23
Every player CAN get a chip implant from the Lazarus insurance. When a player dies, it sends out an distress signal or signal of it current location, where the Lazarus team or insurance pick you up and throw your corps in the pit (where player would respawn and pickup their frame in the nearest repair shop) or resurrect you through Lazarus project (like mass effect).
Why not have the Lazarus team put a mission for the players to retrieve the damaged frame and have a normal player death..

What kind of insurance would they offer?
*No insurance = you pay repairs and retrieval fee (beacon is placed for others to make $) or retrieve yourself (or with friends)
*Repairs = you pay retrieval fee or retrieve yourself
*Fully insured
 
Aug 1, 2016
47
17
8
#24
Just for lore:

  1. Remote controlled bodies.
    • You are actually stationed in a spaceship safely in stable orbit as close as possible to your body. You sit in a harness so you can move however you want without leaving your spot. They create a clone for you to use on the ground. All input that the clone see's and feels is send towards you and you send the input to move the clone around at lightspeed back. --> The advantage of this is that any lag, ping and disconnects in real-life can be explained by the distance your ship is from the planet (rather than the nearest playable server) and a distortion of the disconnection in-game.
    • Alternatively some kind of quantum-tunneling is used to send messages at FTL speeds (or any form of FTL communications/travel that will probably be available in the game's lore anyway). With this system you can control a clone from anywhere. Every time you die you have to pay for the expensive procedure to reconnect yourself to a new clone.
  2. Literal life insurance.
    • When you die a message is send to the life insurance company. They create a new body with the latest memories you uploaded to them. You pay them for your life each time you die.
      Since the player will know everything that happened up until the omniframe pilot died, some kind of constant neural connection to keep record of the last memories is required.
  3. Last-resort rescue procedure like in Firefall.
    • The omniframe pilot will be transported away through arcfolding/tunneling/whatever-doodading to safety. This does come with inherent risks and problems, such as potential death and degradation/destruction of the equipment you were using.

In some lore explanations it would be possible to copy players. So what if some company or group decides to simply clone the highest top-tier supa-dupa soldier to keep costs down and get better results? That company or group would have a problem: Each soldier thinks it's the real one and owns it's houses, property, equipment and has a connection to family (parents and potentially married or children). The moment this soldier finds out he's now sharing his entire life with himself he'll likely exact some revenge on the company that did it (both because he'll likely not get paid more and because they did it behind his back), and since he's literally a one-man army now...
 

Pandagnome

Kaiju Slayer
Fart Siege
Welcome Wagon
Happy Kaiju
Jul 27, 2016
7,894
10,171
113
Island of Tofu
#25
Here is an idea when you die you warp into a specialized tank filled with some strange silvery fluid
you are back as an embryo the age is accelerated showing the changes until your previous current state.
Then released out of the tank to wear your pants or whatever i mean when you die your clothes are gone sadly.... but good news your memory was transferred before your death to the main central hub.

Also suppose the silvery fluid are nanobots with many instructions for repair/regen and even constructing one suit tactical layer.
The option for no clothes was just a way to enjoy the butt naked style for a while until you get back to mech and
continue on with the mission!
 

TankHunter678

Well-Known Member
Jul 26, 2016
369
311
63
#26
Why do people want seriously complex death/respawn animations when there should be as little downtime as possible for the player so they can get back into the action and back to what they are doing as quickly as possible?

It makes the most sense that Death and Respawn are treated as gameplay mechanics segregated from the story/lore.