Just a small update. No new snazzy pictures to show. Artists are doing the not-so-exciting-to-see work of topology of their models...the process of creating a good mesh for characters both high and low poly. The Tsi-Hu humanoid is being prepped for this.
Meanwhile Joe is working on the Tsi-Hu beast form. It's BIG, probably too big compared to the human, but we can easily play with scale once we get it next to an Omniframe in engine.
The riggers are working through a lot of technical challenges with the Omniframe...humans getting in and out, arms mirroring the mech arms with controls, flaps and split body animation planning. It's not going to be an easy rig.
Michael Bross is getting started on the music for the THMPR demo encounter. His schedule has freed up and work begins next week. I'm really excited to be working with him again on the music. I loved his music for Firefall.
On another front, an hour a night is being aside to write up test rules for the tabletop RPG of the Em-8ER universe. Em-8ER is set in the Crixa Universe, and more than a few ideas will cross pollinate between the two games. Crixa fans have been waiting for a long time for work to start here, while Em-8ER has taken up much of the focus and time. We hope to do some quick playtests with local friends and undoubtedly ideas from the tabletop will help shape the missing sections of Em-8ER's lore and mechanics.
Finally, while this is not a goal for the Kickstarter, we do have a test multiplayer server running and I'll be logging in this week to check it out. Nothing fancy, just the Unreal mannequin running around, but even WoW started this way so I'm looking forward to it.
Thanks it for now. Thanks for supporting us and letting us make this game!