DevTracker

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#34
it was still coming.
Common when translating 2D shapes to 3D, it's harder than it seems and not always ends looking good.
That's not the issue at play.

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Those two pics are the same omniframe. Hard driver mode was to be something that could be activated on the original frame, to cover up the pilot if someone wanted to. It would be added on to the existing model.
 
Likes: Degiance

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
809
6,724
93
#1
Soooo....after getting the Omniframe modeled, I had concerns about the look not holding up as well as the other designs of the game. I also had concerns with the Omniframe and THMPR looking very different from each other.

So I took a big breath and sat down with Tommaso to do a Mk II version of the Omniframe. The goal was to unify the design with the rest of the game, have it be more form fitting, and address some issues the community brought up along the way.

This is a rough draft of the Omniframe Mk II. I'd like everyone's feedback in the community before we decide to make a big change like this.

Here is the current Omniframe:

Hard driver enclosed mode pictured to be fairer I included the drawing version. :





And here are rough sketches of the potential Omniframe Mk II:




Let me know your thoughts. TY!

Added. Image of THMPR to see how the looks vary between frame and THMPR:

 
Last edited:

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#70
Grummz has considered putting a durability system in EM-8ER similar to the one we had in the firefall beta (according to what he told me that is, it was long ago in PM), though it probably won't as bad, it was really laborious to have to prepare 4-5 exactly identical weapons to be fine for a while, which I did for exemple.

This of course is only still in theory as EM-8ER is far from done and such a mechanic doesn't need to be worried about this early in development. I personally would prefer if the durability cap didn't go down but perhaps had a lower cap, so we still have to go and repair ourselves every once in a while, instead of having to not go and repair often but eventually losing said item.
Because this is a sort of a polarizing issue, I'm going to clarify what kind of durability system has been considered for Em-8ER:
Durability, as in a system where items take wear and tear and have to be repaired using resources, is what has been considered, examined, and discussed internally.
Durability, as in primary items eventually breaking and needing to be replaced, was ruled out internally before the earliest indiegogo campaign more than a year ago.
So nothing that is really like firefall beta (between 6.0 and 9.0) has ever really been considered for Em-8ER.