DevTracker

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#17
I have a hard time coming up with abilities for the Omniframe (besides soaring afterburner/Overboost) because of how mecha it is. Mechas just beg for more weapon systems, not so much abilities.
I don't like mechs at all :( One of the fun things about Firefall was that we had a nice looking character in a badass exoskeleton that wasn't looking strange like the omniframe does. Exoskeletons offered us more possibilities because, as TankHunter said, mechs need just more weapon systems.
Anyways, omniframes should have basic movement abilities like jets etc.
Any ability that a battle frame can have can have an equivalent on an omniframe mecha. There is no additional limitation on what abilities are possible. In some cases the explanation and science of the ability will be different but the function can be identical.

Example 1: In firefall the medic frame originally had a "heal beam", in a mech game called hawken the technician mech has a "repair beam". They function exactly the same way.

Example 2: In firefall the firecat had various fire themed abilities. Nothing that could not be explained by flame throwers, thermal vents, napalm grenades and thermal grenades. (Have you seen the scorch mech from Titanfal 2?) If we replace firefalls old "hand out" animation with a little launcher or vent that opens it will look more "Weapon-like" but be effectively the same thing in gameplay.

In fact the lore of firefall's battleframes was that they used technology to create these ability effects. Why would being in a mech, which is also based on technology, suddenly take any ability options way? It wouldn't.
I cannot pretend to know what abilities will be decided on but I do know that they are not limited in choice.

TLDR. There is no limitation on Omninframe abilities.
 

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
809
6,724
93
#1
We've reached over 20k in funding! To celebrate, we're releasing a new image for the design book. It's THMPR vs Kaiju, the creature that will attack the THMPR when it returns to base during your escort. You'll have to help it fight off this big beastie as you escort your THMPR back to base. (post-KS feature, not for Playable Mockup)




Milestone 2 - 400% funded, 8 days left
For this milestone, we wanted to raise $5000 to create:

  • Finishing the THMPR model, texturing it and adding shaders
  • Creating a couple basic animations: a simple walk, simple drilling
  • Importing it into the Unreal Engine to allow you to trigger its anims
  • Create a 20 page PDF and soft-cover, illustrated design vision book

Milestone 3 - Omniframe modeling unlocked
When we reached $10,000 in funding, we were able to fund Milestone 3, to be completed 1-2 months after Milestone 2:

  • Model the Omniframe (without character)
  • Texture and add shaders, rig it for animation
  • Import it into Unreal, create a movement demo of jetpacks/gliding

Use of Additional Funds

In an event that surprised us all, and without any asking for more money or having stretch goals, the community managed to raise another $10,000 for a total of $20,000 raised. This is amazing, and we are very grateful for the support.

We're using some of the funds to help create additional necessary concept work (some of which will also be featured in the delivered design vision book). These concepts include the Kaiju mini-boss for the THMPR, a better drill arm inspired by the fan art that we loved, and adding a hand instead of bear-trap claw to the THMPR.

As we plan out future fundraiser milestones, we'll use these funds towards reducing the cost and fundraising of each additional milestone. For example, if we need to raise another $10,000 for character customization and modeling, we could use some of the reserve to reduce that goal to $7000. We're likely to spread this out over several milestones.

The remainder, around 10%, we will save in reserve for unanticipated future needs.

No Stretch Goals This Milestone

You're gotten us ahead by more than we expected! As a result, we won't be announcing any stretch goals or asking for more money. We just want to deliver what we promised and to do our jobs well.

Thank you again!
 

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
809
6,724
93
#33
I remember this exact same discussion in the beginning of the Firefall forums before there was a game to play (yes, I've been around that long). R5 wanted to avoid the "MMO" tag like the plague but later embraced it.
I guess what I'm saying is, we're not going to switch later and call it an MMO. Massive Planetary Wargame...that will keep up on track!

Also, thanks for the spot in the blogs, we'll edit that.