DevTracker

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#37
Again i agree with having resource sinks..... but i don't think that player death has to be one of those.
For what it's worth, yes, there are indeed all kinds of resource sinks, repair costs would be just one of many. But hold on with that train of thought. That is a different issue. In that section of my earlier post I wrote to you I wasn't referencing player death/repair costs potential value as a resource sink. I was talking about having good synergy of a goal and a penalty.

That is to say, if your in game goal is to gain some X, it makes sense the in game's penalty would be to loose some X.
Capture the flag vs loosing the flag, gaining power vs loosing power, gaining points vs loosing points. etc. It's keeping victory and failure connected into a central concept. Synergy. There are different expressions of that concept, but the idea remains about the same.

Certainly while thumping, keeping or loosing the thumper itself can serve that purpose. But what about other possible mission types unrelated to thumping? What about just facing off against an enemy patrol? Or getting involved in some kind of chase mission? Granted there can be specific gain/loss related to success and failure for each mission type but Ideally there would be a baseline reward for victory and cost for failure that would act as a sort of touch stone for all types of combat. In other words, building in a standard penalty for death has merit.

I'd still like to hear why you want to avoid that specifically.
 
Likes: Fabricio21RJ

Joe Solo

Well-Known Member
Ember Dev
Jul 26, 2016
86
401
53
38
Costa Mesa
www.artguyjoe.squarespace.com
#1
Hey guys,

I know not everyone celebrates the Thanksgiving. It does happen to be a day of rest and reflection for me this week, so I wanted to extend some of that spirit. I am really happy to be a part of the Em.8er community, Em.8er itself and Crixa Labs. Thank you all for continuing to motivate and inspire me. I am thankful for everything this opportunity has been able to bring me, especially being able to hang out with you guys, the true believers! We have one of the best communities out there. Thanks for everything guys! Have a great day and a great weekend. Play some games! Obtain games from the Steam sales!
 

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#32
Item durability is shit. Hate it in any game where I find it. No exceptions. You can have a death punishment but it does not have to mean breaking my gear. Borderlands did it well.
As I mentioned before, durability doesn't always mean gear will break. We need to keep the distinction on that clear.

It's certainly ok not to like either form, I just want us all to have a clear picture of it.

@ToorimaKun Luckily that we are very aware of firefall's controversial version of durability. The systems being considered for Em-8ER have little to nothing in common with that.

One thing to keep in mind is synergy. That is to say, we want systems that work well together. In a game were collecting resources is a common goal, it makes good sense to create a resource cost to death. This doesn't mean it will be intrusive or make the play experience more about loss aversion than seeking gain. This comes down to the approach. Team Em-8ER is dedicated to keeping the players focus on the right places, the fun parts.