I ask this question after talking with some friends about games with things like a nemesis system. Where the game will make an NPC who's whole goal is to be a challenge to the player. This was done in a number of ways in the past and most of us agreed that best ones and the most memorable ones all came from games they give the NPC nemesis at personal touch to them. And it was done by using the players own data against them.
For example, a lot of games track things achievements and stats like how many enemies you killed and what is your most used weapon. So going by what kind of data the game keeps track of the game can build an NPC to personally counter the player and force them get better or use different tactics. And these nemeses have the ability to evolve with the player as their data changes. Like they find a new favorite weapon or class or like aim for head shots over anything else. The game would use that data to change the NPC over time to counter that.
In some games these types of NPCs are just one offs like end game boss before you bet the game. But in some other games the never really kill them, so they always find ways of coming back. And some times rather than just a making a custom NPC to counter the player, some games just make you fight a doppelganger. And doppelganger fights are also challenging in their own way as you are more or less fighting against an evil clone of yourself using your gear and tactics against you.
I bring this up because I remember the Death Squads in Fire Fall. Who was group of Chosen who was meant to take out players who was doing a little to well at the time. So if Em-8er is also planning on having things like death squads come after players lets make it more logical and fun. After all the enemy we are fighting are meant to be smart, right?
For example, a lot of games track things achievements and stats like how many enemies you killed and what is your most used weapon. So going by what kind of data the game keeps track of the game can build an NPC to personally counter the player and force them get better or use different tactics. And these nemeses have the ability to evolve with the player as their data changes. Like they find a new favorite weapon or class or like aim for head shots over anything else. The game would use that data to change the NPC over time to counter that.
In some games these types of NPCs are just one offs like end game boss before you bet the game. But in some other games the never really kill them, so they always find ways of coming back. And some times rather than just a making a custom NPC to counter the player, some games just make you fight a doppelganger. And doppelganger fights are also challenging in their own way as you are more or less fighting against an evil clone of yourself using your gear and tactics against you.
I bring this up because I remember the Death Squads in Fire Fall. Who was group of Chosen who was meant to take out players who was doing a little to well at the time. So if Em-8er is also planning on having things like death squads come after players lets make it more logical and fun. After all the enemy we are fighting are meant to be smart, right?
- The enemy leaders take notice of the player. So order troops to focus attacks on them a bit more than others.
- When that doesn't work they place a bounty on the player. The makes it more likely that higher rank enemies will target the player more.
- When that doesn't work they study the player and form a team designed to take them out.
- When that doesn't work they design train a person using all the data they gathered on you with solo goal of targeting you and you alone. And also gearing them in such a way to make most of your normal tactic useless.
- When that doesn't work they try to clone you and send your doppelganger out fight you.
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liandri and Pandagnome