Terib's somewhat weekly story About Tabletop RPGs

Faeryl

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Jul 26, 2016
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discord.gg
#41
POSTING THIS INFO FOR @Terib.Shadow :cool:

If anyone is interested in spectating or making a character to have some fun playing a

"... part in the Stormbringer Northlander tabletop RPG I'm doing? you'd be playing on another side, not the same adventure as the others and doing other deeds, [it will] happen on discord, on another server i'll be setting up..."
To paraphrase from Terib's explanation in Em-8ER #unrelated:

Terib has set up a discord server for himself and the players. There's a bot to make dice rolls, each player has his personal room to act/ask questions, and there's a common room for the characters to discuss and make decisions, as well as a few extra rooms for other relevant needs. Perhaps a live game could happen every now and then but that'll most likely not happen in all honesty. So basically at worst it's something player can get into daily kinda, more often if time allows.


Terib has created a "Spectator" role for those who want to read/listen rather than actively participate.

Here is a link to the Discord the game will take place in:


https://discord.gg/b6xfbzq
 

Terib.Shadow

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Jul 26, 2016
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Baal Secundus
#44
Y'all, any of you who even is slightly interested, You SHOULD join as spectators on the discord i made, the adventure is extremely interesting, and reading through it, you'll find it to be a great story. I shall say no more ^^.
You can find the link to the Adventure in Faeryl's post above.

If you can't do or see much when you first join, it's normal, i haven't set anything to automatically give you the "spectator" role when you join, but i'm here almost all the time, so you shouldn't need to wait long.
 

Terib.Shadow

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#45
After a long hold, the adventure with the northern dwarfs continued.

After being dropped off in a small creek, safely hidden, a place Brownbeard used to take advantage of for smuggling, along with other not so legal activities. We set camp there, and a few of us headed outwards to explore the surroundings, as well as to take a look at the nearby village of fishermen.

After over a day, having passed near the village (and seeing it hadn't any real interest to us), we spotted a lone tower in a huge flat plain large of many kilometers. We decided to investigate, and perhaps get the chance for a better view of the area.

Several hours later, we entered the tower, but upon entering, having broken down the old wooden door which was stuck, said wooden door closed again, turned to stone, and the room changed, it was empty, except for the small pool of water in the middle, and 9 doors (counting the one we entered from), on each side of the tower.

We set camp there, as night was already falling, before investigating any of this magical stuff, a good night's rest would be appreciated. The next morning (or what we guessed was morning as we couldn't see outside), a few of us guarded the room, while two others explored, behind each door was a dark room (including from where we entered), after closing the door behind them, the explorers found different rooms behind each door.

The first was a room with coins made of gold, silver and copper.
The explorer decided to place some silver coins in some numbered emplacements which were available nearby, in front of a wheel of (mis)fortune, upon doing so, the wheel spun, and fortunately for him, one of said emplacements was what he got on the wheel. He gained some Intelligence points, and the door to leave the room opened. Which led him back to the main room the rest of us were waiting in.

The second room featured much the same concept, except instead of coins was small idols representing each of us. He took our slayer's idol and placed it, after a spin of the wheel, the slayer, who was in the main room we were waiting in, was teleported into another room. The explorer joined back to the main room once again.

The slayer was faced with a succubus, who had a human and an elf as bodyguards.
She offered him a simple deal, stay by her side forever as a bodyguard, or give up some of his beauty and leave.
After attacking the bodyguards and slaying them, he found out the succubus couldn't be harmed with his weapons, and accepted her offer to give up some of his charisma, which let him join back with us, looking quite awful afterwards.

Another explorer found a room with a pressure plate in front of a wheel, He decided to simply step on it, which triggered the wheel. However, what happened was all of his items were lost, suddenly gone, he was butt naked, and joined back with us.

The next room was, yet again, the room with a wheel and our idols. This time the explorer placed all of our idols on a single spot, and a few seconds later, all of us were teleported into an isolated room, each facing a bear, after each killing our bear with more or less difficulty, we were teleported back to the main room, in which a bit of an argument ensued between all of us for putting others in danger for no real reason. We did however all get stronger after beating the bear, which granted us +1/+2 in strength.

After this little issue was solved, the explorers all headed to the next room together, and there, they found it was actually a corridor with 5 statues on one side. (One represented a human slinger, the next represented a human with a throwing dagger, the following was a human with a javelin, the fourth had a bow and the last had a melnibonean bow) In front of said statues, on the opposite side of the corridor, were large empty pedestals, the slayer jumped on the one in front of the statue wielding a melnibonean bow, shortly after he found out he couldn't leave the pedestal, after attempting and failing at trying a few ideas he had to be able to leave, he threw one of his axes and hit the statue, while the statue also responded by firing an arrow. after exchanging a shot, a topaz fell from above and landed in front of the slayer, who could now leave the pedestal. He grabbed the topaz and his axe and they left the room, joining back with the rest of us.

The last room they entered was empty and featured 8 doors, all ligned up in front of them. The doors were too small for multiple to enter at the same time, and so all 3 picked a different door, only to find themselves on the backline of a chess game, two were the towers and one was a horseman.

After a long and almost deadly chess game, they won and teleported back to the main room.

That's all for this time, only played during the afternoon as not enough people were available for the evening, so it's a bit shorter than usual.
 

Pandagnome

Kaiju Slayer
Happy Kaiju
Jul 27, 2016
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Island of Tofu
mechadrive.com
#46
I had to read this twice to make sure it wasn't Brownbread :D

She offered him a simple deal, stay by her side forever as a bodyguard, or give up some of his beauty and leave.
what an ass.... speaking of ass can a wizard turn a succubus into an ass?


The explorer decided to place some silver coins in some numbered emplacements which were available nearby, in front of a wheel of (mis)fortune
i had this in my head!

they won and teleported back to the main room.
1552825490458.jpeg
Its ok i am part french i like frogs not to eat just to pet
Look forward to next adventure!

Y'all, any of you who even is slightly interested, You SHOULD join as spectators on the discord
when does this take place is there a time and day that it happens?
 

Terib.Shadow

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Jul 26, 2016
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Baal Secundus
#47
when does this take place is there a time and day that it happens?
There's no real time when it happens, basically it continues once the key characters for the moment have acted, kinda hard to explain with words.

But what i can say is no matter your schedule, one should be able to keep up as it doesn't go too quickly, usually.
 

Terib.Shadow

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Jul 26, 2016
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Baal Secundus
#48
Found this fantastic map, which shows really well what the island of the diamond looks like, I'll translate the name of the locations below.



Tour de guet : Watchtower

chateau du nord : Northern castle

The cursed forest

Eau de boue : Muddy water
(dwarf village)

Tour de Yastronne : Tower of Yastronne

Plaines aux chevaux : Horse plains

Forteresse des nains : Dwarf's fortress
(the west gate we entered from)

Village barbare : Barbarian village

Pont de pierres : Stonebridge
(dwarf village)

(in the evil hills) Village de pécheurs :
Fishermans village

(Next to the Castle of the deers)
Village des cerfs : Village of the deers

(Below the evil hills) Swamps

Fishermans village



There's a lot more locations not shown on the map, but those are some of the most important.
 

Pandagnome

Kaiju Slayer
Happy Kaiju
Jul 27, 2016
3,693
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Island of Tofu
mechadrive.com
#49
There's no real time when it happens, basically it continues once the key characters for the moment have acted, kinda hard to explain with words.

But what i can say is no matter your schedule, one should be able to keep up as it doesn't go too quickly, usually.
i cant seem to find it maybe i am just bad at this discord :oops:
 
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Terib.Shadow

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Jul 26, 2016
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Baal Secundus
#51
New info which came up and is fairly important.

The southern dwarfs of Karak Izril and the northern dwarfs of the Karaz Ankor are VERY different.

Here are some of the most important differences :
(the southern dwarfs will now be refered to as "dwarves", for a reason you'll find out in just a bit)

-The northern dwarfs are much tougher, stronger and have different knowledge than the southern dwarfs, similarly, the greenskins and every foe of the lands are also stronger. Their physical build is very similar to Warhammer fantasy's, square, tough and strong.

-The southern dwarves, while weaker also have weaker foes, while their knowledge on runecraft is much lower, they have wizards among them. Rock sorcerer being the prime exemple. Their physical build is much like Tolkien's dwarves, can range from looking a bit like warhammer's, to looking like half-men.

-The northern dwarfs and southern dwarves both venerate the 7 ancestor gods, Valaya, Grimnir, Grungni, Smednir, Thungni, Morgrimm and Gazul.
However, the southern dwarves also venerate more gods, like Gaia, among others.

-On the subject of the Karak architecture, Karak Izril's road from the great hall to the northern gate takes a full day of travelling. You can barely see the other end of the main hall from one of it's sides. Similar to Tolkien's Moria.
The northern Karaks have extremely defensible and fairly tight corridors, Karak KazadAldrhun, their capital, has corridors that don't take more than 10 minutes to cross while running (for the longest, and at a dwarf's speed). The rooms are decently sized, with beauty and ease of defense both equally prized. You can easily see the whole great hall from one side to the other, with only a few areas being hidden by pillars.
The only weakness was an attack from inside by their own kind...
 
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