So yesterday, i think it was, I had this idea of posting the story as to what happened during my tabletop RPG sessions every saturday. I'll most likely post said stories every sunday since i usually come back home after midnight on saturday. Some people seemed interested in me telling what happens every saturday, which is what compelled me into doing this (of course i'm doing this willingly as well).
I have mentioned on discord that there is multiple ongoing campaigns right now, and that during the afternoon we usually play Warhammer Fantasy or Stormbringer in a custom setting, and during the evening, we play stormbringer in this same custom setting, but on the other side of said world. All 3 of those have a different GM, just to be precise.
I'll probably post each update in the comments of this thread in 2 parts, one for the afternoon and one for the evening. But first what's necessary is a summary of what happened since the beggining of each adventure, we haven't played too much on any of those yet, so it shouldn't be too long.
First summary : Stormbringer with The Northern dwarfs (usually played during the afternoon)
For this RPG, we started in another system, we switched to stormbringer and that's from where i'll start. We got teleported into another dimension (to explain the change of world and roleplaying system) And ended up in the north, In a mine where quickly met a large group of goblins, Battle ensues and the goblins get absolutely annihilated, some do manage to flee. We then meet with an old dwarf who was hiding in this same mine with his treasure, he had been hiding there for about 20 years, if i'm correct. Surviving however he could, he was already an experienced dawi to say the least, being about 300 years old when we met him. He asked us to escort him to an outpost near the main city of the dwarfs of this world, in exchange he would share his treasure with us. We agreed since we had nowhere to go anyways, being lost in another world, he then guided us to said outpost, while we were being followed by the remainder of the goblins we had just fought, after about a week of travelling, we arrived to a grim sight, the outpost was in abandoned and in ruins, we decided we would spend the night there, after the elder had told us the main city had been lost about 30 years ago due to some chaos dwarfs from another dimension killing them all and turning the dead into zombies. He then told us about one last outpost he knew of and we decided we would head there in the morning.
Early that night, we felt an earthquake starting, we all went to the main room, only to notice a giant stone golem was starting to rise from the ground, most of us decided making an espace through the tunnels was the best option. Meanwhile one of our slayers couldn't control himself after seeing such a threat and having a chance to die, he immediately started attacking, while our team's ranger, who was also near him, started climbing on the golem, who was still rising from the ground. While the rest of us was digging our way through the crumbled tunnel entrance, the ranger and the slayer fought, early in the fight, the ranger decided to shout out :
"we're dwarfs! we wish to do no evil!"
Suddenly, A Small, dwarf-sized Iron Golem rushed out of the shadows and attacked the golem, We then learned that the ranger had seen a shadow walk around during the night while he was on his turn of lookout. This shadow was too small to be human and too big to be a goblin, said golem was unsure if we were chaos dwarfs or not, which is why he stayed hidden and observed us, and upon knowing our goodwill, wanted to help and save us. The fight proceeded, and as we finished clearing the tunnel entrance, we all returned, seeing the stone golem having half of his neck missing due to the Iron golem attacks, we decided to join in and help our fellow dwarfs who were having trouble, while the slayer was heavily wounded. We then discovered due to slight shine that the stone golem had a core in his chest, which is where we decided to concentrate our attacks, as i arrived in the room and discovered that the core was the target, i readied one of my dynamites and threw it, with a critical success, it perfectly landed and exploded in his chest, completely clearing the way to his core, which our ranger struck and cut in half. We had defeated the Stone golem.
After the fight was over and while our healer tended to the slayer's wounds, the Iron golem told us he was machine of rune and forge, made to defend the dwarfen kingdom long ago, he had awakened during the chaos dwarf's invasion, and had been torn apart by fighting with them. Only being half of his original size and needing to go offline for years at a time to refill his energy. Being the protector of our specie, he joined us on our travel to join up with the rest of the dwarfs. We then travelled for about two weeks to the outpost the elder had spoken of. When we arrived, we saw what filled our hearts with joy and sadness. We had found other dwarfs, but there was only about 60 of them, and it was all that remained of northern dwarfs. We Joined them and learned fearsome news, a group of orks was coming to us, said group contained 10 trolls and about 40 orks. We only had about a day to prepare for the assault, during this day we readied the outpost with traps, some reinforcements and, me being a miner and an alchemist, prepared some molotovs, knowing trolls are weak to fire.
The battle went on perfectly, we had slain 7 trolls and a handfull of orks, while not having a single loss, only having us and 10 warriors from the village, the others being women, children or elders too old to fight. Our two slayers had heroically charged ten orks and two trolls who were coming straight to the entrance of the hold, in an attempt to slow them down or perhaps even kill them all, which would have given us an advantage as their forces were very spread out. They both survived, extremely wounded after their heroic action. We then fortified the outpost however we could and reclaimed the inside part that was inaccessible, due to very old crumblings of the corridors (those having, from our judgement, been sabotaged by dwarfs who left this place very long ago so that no greenskin could access them).
The elders of the village decided it would be best to leave the north and head south, since over 300 years ago, a fairly large expedition of dwarfs was sent to the south to establish trade routes and colonise other lands, but had never contacted the north afterwards. We had no idea if they would still be alive, but hoped that at least the south would be less dangerous than the northern lands, and to avoid the chaos dwarfs. The expedition was set to start in about a year, so that the youngest would be old enough to endure it. We have started preparations each in our own ways, I ordered enough Ingredients and items in the nordic village a bit south from us to prepare about 200 molotovs for our trip south, as well as some spyglasses, to extract the glass and use it to make long-sight helmets, which would help our ranged fighters fire more accurately and further. Most of the other players decided to train their abilities and improve themselves in the meantime, and this is where we left off last time we played.
Second summary : Stormbringer with the Dwarfs of the island of the diamond (played during the evening)
In this one, we play as the descendants of the dwarfs that went to the south over 300 years ago to establish trade routes, but couldn't manage it. For a quick info : The island of the diamond and it's surroundings is where most adventures happen on this world, we've rarely played elsewhere. The island is named this way because it is shaped like a diamond, and is at the very south of the world, only having an ocean after that. the only access to the island is either by sea, or during low waters, which is when monsters and such from the continent tend to try and attack, the island contains some of nearly every specie on the world, for a few exemples : Dwarfs, Samurais, Monkey Men, humans and more. In this adventure we play as the dwarfs of Karak Izril, the hold situated in the mountain, which is in the middle of the island, 150 years ago the hold was invaded by greenskins and lost, the surviving dwarfs split into two clans and went to the east or the west. We play as the western dwarfs and we have decided, while coordinating with the eastern ones to take back our home.
The campaign started with The western king summoning us, each for our own qualities, and sent us on a side mission to open the gates, while the rest of the warriors charged, so that the goblins would be unable to fall back and we could get a foothold on the western door. the operation went on smoothly, the door was retaken and the main access to next room sealed, we only have about 150 warriors if my numbers are correct, our main advantage while retaking the hold is we'll know most of the hidden side passageways, which the goblins usually don't know about. At this point i joined the adventure, i hadn't played the first part, My character is a dwarf ranger from the north, having explored the world for 80 years and now arriving to the very bottom of it. I am obviously unaware of the fall of the north since it only happened 30 years ago and arrived 2 days prior to the Western dwarfs attacking Karak Izril to retake it. I gladly decided to join them in their fight, now knowing that the expedition sent to the south over 300 years ago hadn't been lost. After the western door had been retaken and a foothold had been secured, i met with them in the control room, we all proceeded to plan what would happen next, from here, we had access to 3 rooms, the Marketplace #2, the Storage #2 and the Forge. It was already decided that retaking and securing the forge was the most important part of the invasion, as it is an access to the Mines #3, which is where the greenskins invaded from 150 years ago, as well as being a way to make new equipment, gear and especially, a way to craft what is required to block some access to greenskins use. If we manage to take all 3 rooms, the only ways for the Greenskin to attack will be from the western door itself where we came in, which would be suicidal of them, or from the access to the great room in the middle of the hold, which will be heavily defended after we manage to get it.
We then proceeded to find side passages, got some warriors at each door, since each access from a room to another is locked by a door on each side, said doors being unlocked at the moment, which allows the greenskins to roam freely. 3 warriors suffice to hold a door, we first went to the nearest one, the door that links the market and the western entrance, readied some dwarfs there and proceeded to the next one, we kept going until we had dwarfs ready to lock the door from the market to the forge and from the market to the storage. We then went to the forge, only to find out that it was a small ork settlement, We still had 5 warriors with us (oh and said warriors can also be refered to as "tunnel fighters"). We decided to first ready to lock the 2 doors of the forge, which were special mythril doors, since the forge is the most important room. After those doors are locked, nothing will pass through.
After our engineer (npc) readied the locks, we started assassinating some of the orks, after having killed 3 of them, a patrol found our miner hiding and sounded the alarm, we were split in two groups, one was our miner and one of our tunnel fighters holding the stairway to the top floor, the other being us, our 5 tunnel fighter (npcs) and our engineer (npc) holding the control room. The fight lasted for exactly 90 seconds, in 90 seconds, we had killed 68 orks in full plate armor, during the fight we had discovered there were some dwarf held prisoner as slaves in the forge. We used multiple different means of killing them, including old traps the engineer knew about, some magic by our rock sorcerer and a whole lot of efficiency in fighting with bolts and shield walls. During said fight, our tunnel fighter fighting alongside the miner sounded his horn, to signal for every door to close, sealing access to every room and making the greenskin unable to move around and reinforce others. It took us 90 seconds to retake the forge, not counting the part where we sneaked in and prepared to close the doors. the GM had planned for it to take us a few weeks, but we proceeded perfectly. The dwarfs that were held prisoner rioted and helped us fight them as well, there was no wounded during this fight on our side. There is about 60 dwarfs that were held as slaves now on our side. This is were we left off last time.
I have mentioned on discord that there is multiple ongoing campaigns right now, and that during the afternoon we usually play Warhammer Fantasy or Stormbringer in a custom setting, and during the evening, we play stormbringer in this same custom setting, but on the other side of said world. All 3 of those have a different GM, just to be precise.
I'll probably post each update in the comments of this thread in 2 parts, one for the afternoon and one for the evening. But first what's necessary is a summary of what happened since the beggining of each adventure, we haven't played too much on any of those yet, so it shouldn't be too long.
First summary : Stormbringer with The Northern dwarfs (usually played during the afternoon)
For this RPG, we started in another system, we switched to stormbringer and that's from where i'll start. We got teleported into another dimension (to explain the change of world and roleplaying system) And ended up in the north, In a mine where quickly met a large group of goblins, Battle ensues and the goblins get absolutely annihilated, some do manage to flee. We then meet with an old dwarf who was hiding in this same mine with his treasure, he had been hiding there for about 20 years, if i'm correct. Surviving however he could, he was already an experienced dawi to say the least, being about 300 years old when we met him. He asked us to escort him to an outpost near the main city of the dwarfs of this world, in exchange he would share his treasure with us. We agreed since we had nowhere to go anyways, being lost in another world, he then guided us to said outpost, while we were being followed by the remainder of the goblins we had just fought, after about a week of travelling, we arrived to a grim sight, the outpost was in abandoned and in ruins, we decided we would spend the night there, after the elder had told us the main city had been lost about 30 years ago due to some chaos dwarfs from another dimension killing them all and turning the dead into zombies. He then told us about one last outpost he knew of and we decided we would head there in the morning.
Early that night, we felt an earthquake starting, we all went to the main room, only to notice a giant stone golem was starting to rise from the ground, most of us decided making an espace through the tunnels was the best option. Meanwhile one of our slayers couldn't control himself after seeing such a threat and having a chance to die, he immediately started attacking, while our team's ranger, who was also near him, started climbing on the golem, who was still rising from the ground. While the rest of us was digging our way through the crumbled tunnel entrance, the ranger and the slayer fought, early in the fight, the ranger decided to shout out :
"we're dwarfs! we wish to do no evil!"
Suddenly, A Small, dwarf-sized Iron Golem rushed out of the shadows and attacked the golem, We then learned that the ranger had seen a shadow walk around during the night while he was on his turn of lookout. This shadow was too small to be human and too big to be a goblin, said golem was unsure if we were chaos dwarfs or not, which is why he stayed hidden and observed us, and upon knowing our goodwill, wanted to help and save us. The fight proceeded, and as we finished clearing the tunnel entrance, we all returned, seeing the stone golem having half of his neck missing due to the Iron golem attacks, we decided to join in and help our fellow dwarfs who were having trouble, while the slayer was heavily wounded. We then discovered due to slight shine that the stone golem had a core in his chest, which is where we decided to concentrate our attacks, as i arrived in the room and discovered that the core was the target, i readied one of my dynamites and threw it, with a critical success, it perfectly landed and exploded in his chest, completely clearing the way to his core, which our ranger struck and cut in half. We had defeated the Stone golem.
After the fight was over and while our healer tended to the slayer's wounds, the Iron golem told us he was machine of rune and forge, made to defend the dwarfen kingdom long ago, he had awakened during the chaos dwarf's invasion, and had been torn apart by fighting with them. Only being half of his original size and needing to go offline for years at a time to refill his energy. Being the protector of our specie, he joined us on our travel to join up with the rest of the dwarfs. We then travelled for about two weeks to the outpost the elder had spoken of. When we arrived, we saw what filled our hearts with joy and sadness. We had found other dwarfs, but there was only about 60 of them, and it was all that remained of northern dwarfs. We Joined them and learned fearsome news, a group of orks was coming to us, said group contained 10 trolls and about 40 orks. We only had about a day to prepare for the assault, during this day we readied the outpost with traps, some reinforcements and, me being a miner and an alchemist, prepared some molotovs, knowing trolls are weak to fire.
The battle went on perfectly, we had slain 7 trolls and a handfull of orks, while not having a single loss, only having us and 10 warriors from the village, the others being women, children or elders too old to fight. Our two slayers had heroically charged ten orks and two trolls who were coming straight to the entrance of the hold, in an attempt to slow them down or perhaps even kill them all, which would have given us an advantage as their forces were very spread out. They both survived, extremely wounded after their heroic action. We then fortified the outpost however we could and reclaimed the inside part that was inaccessible, due to very old crumblings of the corridors (those having, from our judgement, been sabotaged by dwarfs who left this place very long ago so that no greenskin could access them).
The elders of the village decided it would be best to leave the north and head south, since over 300 years ago, a fairly large expedition of dwarfs was sent to the south to establish trade routes and colonise other lands, but had never contacted the north afterwards. We had no idea if they would still be alive, but hoped that at least the south would be less dangerous than the northern lands, and to avoid the chaos dwarfs. The expedition was set to start in about a year, so that the youngest would be old enough to endure it. We have started preparations each in our own ways, I ordered enough Ingredients and items in the nordic village a bit south from us to prepare about 200 molotovs for our trip south, as well as some spyglasses, to extract the glass and use it to make long-sight helmets, which would help our ranged fighters fire more accurately and further. Most of the other players decided to train their abilities and improve themselves in the meantime, and this is where we left off last time we played.
Second summary : Stormbringer with the Dwarfs of the island of the diamond (played during the evening)
In this one, we play as the descendants of the dwarfs that went to the south over 300 years ago to establish trade routes, but couldn't manage it. For a quick info : The island of the diamond and it's surroundings is where most adventures happen on this world, we've rarely played elsewhere. The island is named this way because it is shaped like a diamond, and is at the very south of the world, only having an ocean after that. the only access to the island is either by sea, or during low waters, which is when monsters and such from the continent tend to try and attack, the island contains some of nearly every specie on the world, for a few exemples : Dwarfs, Samurais, Monkey Men, humans and more. In this adventure we play as the dwarfs of Karak Izril, the hold situated in the mountain, which is in the middle of the island, 150 years ago the hold was invaded by greenskins and lost, the surviving dwarfs split into two clans and went to the east or the west. We play as the western dwarfs and we have decided, while coordinating with the eastern ones to take back our home.
The campaign started with The western king summoning us, each for our own qualities, and sent us on a side mission to open the gates, while the rest of the warriors charged, so that the goblins would be unable to fall back and we could get a foothold on the western door. the operation went on smoothly, the door was retaken and the main access to next room sealed, we only have about 150 warriors if my numbers are correct, our main advantage while retaking the hold is we'll know most of the hidden side passageways, which the goblins usually don't know about. At this point i joined the adventure, i hadn't played the first part, My character is a dwarf ranger from the north, having explored the world for 80 years and now arriving to the very bottom of it. I am obviously unaware of the fall of the north since it only happened 30 years ago and arrived 2 days prior to the Western dwarfs attacking Karak Izril to retake it. I gladly decided to join them in their fight, now knowing that the expedition sent to the south over 300 years ago hadn't been lost. After the western door had been retaken and a foothold had been secured, i met with them in the control room, we all proceeded to plan what would happen next, from here, we had access to 3 rooms, the Marketplace #2, the Storage #2 and the Forge. It was already decided that retaking and securing the forge was the most important part of the invasion, as it is an access to the Mines #3, which is where the greenskins invaded from 150 years ago, as well as being a way to make new equipment, gear and especially, a way to craft what is required to block some access to greenskins use. If we manage to take all 3 rooms, the only ways for the Greenskin to attack will be from the western door itself where we came in, which would be suicidal of them, or from the access to the great room in the middle of the hold, which will be heavily defended after we manage to get it.
We then proceeded to find side passages, got some warriors at each door, since each access from a room to another is locked by a door on each side, said doors being unlocked at the moment, which allows the greenskins to roam freely. 3 warriors suffice to hold a door, we first went to the nearest one, the door that links the market and the western entrance, readied some dwarfs there and proceeded to the next one, we kept going until we had dwarfs ready to lock the door from the market to the forge and from the market to the storage. We then went to the forge, only to find out that it was a small ork settlement, We still had 5 warriors with us (oh and said warriors can also be refered to as "tunnel fighters"). We decided to first ready to lock the 2 doors of the forge, which were special mythril doors, since the forge is the most important room. After those doors are locked, nothing will pass through.
After our engineer (npc) readied the locks, we started assassinating some of the orks, after having killed 3 of them, a patrol found our miner hiding and sounded the alarm, we were split in two groups, one was our miner and one of our tunnel fighters holding the stairway to the top floor, the other being us, our 5 tunnel fighter (npcs) and our engineer (npc) holding the control room. The fight lasted for exactly 90 seconds, in 90 seconds, we had killed 68 orks in full plate armor, during the fight we had discovered there were some dwarf held prisoner as slaves in the forge. We used multiple different means of killing them, including old traps the engineer knew about, some magic by our rock sorcerer and a whole lot of efficiency in fighting with bolts and shield walls. During said fight, our tunnel fighter fighting alongside the miner sounded his horn, to signal for every door to close, sealing access to every room and making the greenskin unable to move around and reinforce others. It took us 90 seconds to retake the forge, not counting the part where we sneaked in and prepared to close the doors. the GM had planned for it to take us a few weeks, but we proceeded perfectly. The dwarfs that were held prisoner rioted and helped us fight them as well, there was no wounded during this fight on our side. There is about 60 dwarfs that were held as slaves now on our side. This is were we left off last time.
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