1: No more NON-skill shot skills for Healer.
I am not really a shooter player... but i still loved playing FF and could be useful to my team threw the old healing skills.
With the FULLY skill shot update for PVP balance... i kinda lost my place as a healer.
*also a lot of girls that play with their boyfriends would play this class even if not shooter players... it is good to have PVE NON-skill shot skills.. probably for all classes*
2: The merge of AI and simplification of mobs.
In old firefall the mobs all had a unique attribute and they all attacked you in different ways.
In new fire fall they all just shoot projectiles at you and can climb over any surface... even if they are obviously a water/land mob.
3: Durability
In such a fast passed game like this durability takes away from the gameplay.
I mainly play MMORPGs and Durability works fine in those games... but not a shooter game.
I could understand Items above a set quality/rarity being bind on equip... but not durability loss.
4: Crafting
Crafting has been so simplified now
This is some thing that both finding the rare mats and having the skills should be the focus... this is the one thing that should be a slower grind.
also would be nice to have item drops that you can equip and/or crafters can reverse engineer to learn and/or better said crafting item(s)... maybe have durability for these dropped rare items.. giving the crafted versions much more value and worth the reverse engineering time investment.
It should be easy to understand, but complex enough to make up for the lack of durability.
also the loss of my "for life" XP boost for me and my party was kind of annoying....
I am not really a shooter player... but i still loved playing FF and could be useful to my team threw the old healing skills.
With the FULLY skill shot update for PVP balance... i kinda lost my place as a healer.
*also a lot of girls that play with their boyfriends would play this class even if not shooter players... it is good to have PVE NON-skill shot skills.. probably for all classes*
2: The merge of AI and simplification of mobs.
In old firefall the mobs all had a unique attribute and they all attacked you in different ways.
In new fire fall they all just shoot projectiles at you and can climb over any surface... even if they are obviously a water/land mob.
3: Durability
In such a fast passed game like this durability takes away from the gameplay.
I mainly play MMORPGs and Durability works fine in those games... but not a shooter game.
I could understand Items above a set quality/rarity being bind on equip... but not durability loss.
4: Crafting
Crafting has been so simplified now
This is some thing that both finding the rare mats and having the skills should be the focus... this is the one thing that should be a slower grind.
also would be nice to have item drops that you can equip and/or crafters can reverse engineer to learn and/or better said crafting item(s)... maybe have durability for these dropped rare items.. giving the crafted versions much more value and worth the reverse engineering time investment.
It should be easy to understand, but complex enough to make up for the lack of durability.
also the loss of my "for life" XP boost for me and my party was kind of annoying....