Would sharing resources between player bases be viable?
I take a french course and a classmate recommended to me a game called Subterfuge. Basically, you have bases, resource nodes and factories, you send out units to attack enemy player bases, or you can enter into alliances with other players where you agree not to attack each other and to focus another player. Actions take place over several hours so you have time to plan and strategize your moves as you're able to see the results of actions several days ahead. An full game takes week.
Game play video
I thought the concept was interesting. I know in Em8er we will be fighting an AI controlled enemy but, I think resource sharing could add another level of depth to the game. I don't know what the final plan for bases will look like but right now it's planned for there to be set areas where bases can be deployed by players and resources can be contributed in order to imporove them. What if, the base commanders could share resources with each other's bases. If our area is rich in one type of material, we could request trades with another base commander in another area for a type of resource they have a lot of. These resources could be sent via convoys that may take several hours, along the way they could be susceptible to attacks by the Tsi-hu enemy.
I was also thinking about the role NPCs could play as in how the ones at player controlled bases behave. When the Tsi-hu attack a base, would they deploy thier own Omniframes and attack? Could we potentially deploy them to other bases to help with defense there? Would base commanders be able to customize thier NPCs, maybe with thier banner logo, or other cosmetic items, like sunglasses, purchased from the in-game cash shop. That might be cool.
Alliances/Deals between base commanders would be interesting because players may not always be online, so, say, you are offline, the Tsi-hu attack a friend's base, since you are allied with them, your base automatically deploys units to defend your friend's base. A basic base could come with a few NPC units and upgrading it could allow you to ensign more. The enemy AI could attack other bases in order to draw out your units before sending the brunt of it's attack force to less defended bases.
These are just my ideas to make the game feel like we're fighting an actual war
I take a french course and a classmate recommended to me a game called Subterfuge. Basically, you have bases, resource nodes and factories, you send out units to attack enemy player bases, or you can enter into alliances with other players where you agree not to attack each other and to focus another player. Actions take place over several hours so you have time to plan and strategize your moves as you're able to see the results of actions several days ahead. An full game takes week.
Game play video
I thought the concept was interesting. I know in Em8er we will be fighting an AI controlled enemy but, I think resource sharing could add another level of depth to the game. I don't know what the final plan for bases will look like but right now it's planned for there to be set areas where bases can be deployed by players and resources can be contributed in order to imporove them. What if, the base commanders could share resources with each other's bases. If our area is rich in one type of material, we could request trades with another base commander in another area for a type of resource they have a lot of. These resources could be sent via convoys that may take several hours, along the way they could be susceptible to attacks by the Tsi-hu enemy.
I was also thinking about the role NPCs could play as in how the ones at player controlled bases behave. When the Tsi-hu attack a base, would they deploy thier own Omniframes and attack? Could we potentially deploy them to other bases to help with defense there? Would base commanders be able to customize thier NPCs, maybe with thier banner logo, or other cosmetic items, like sunglasses, purchased from the in-game cash shop. That might be cool.
Alliances/Deals between base commanders would be interesting because players may not always be online, so, say, you are offline, the Tsi-hu attack a friend's base, since you are allied with them, your base automatically deploys units to defend your friend's base. A basic base could come with a few NPC units and upgrading it could allow you to ensign more. The enemy AI could attack other bases in order to draw out your units before sending the brunt of it's attack force to less defended bases.
These are just my ideas to make the game feel like we're fighting an actual war
Likes:
Drakin5 and Pandagnome