Rationale behind Weaknesses/Resistances to Damage Types?

TankHunter678

Well-Known Member
Ark Liege
Jul 26, 2016
369
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#21
I personally think that a selection like what is found in Borderlands works fine.

Thermal (Fire) is good against fleshy targets.
Corrosive (basically acid) works wonders against Armored targets (also not bad against biological targets) but not so great on shields.
Electrical (Lightning) shorts out shields effectively and can cause extensive short term damage to a fleshy enemy but is not so effective against a enclosed suit of armor that provides the chicken wire effect, letting the energy just move along the exterior into the ground
Explosive just works reasonably well against everything, but does not excel against any particular defense type nor particularly good at producing focused damage.
 
Likes: MattHunX
#22
I personally think that a selection like what is found in Borderlands works fine.

Thermal (Fire) is good against fleshy targets.
Corrosive (basically acid) works wonders against Armored targets (also not bad against biological targets) but not so great on shields.
Electrical (Lightning) shorts out shields effectively and can cause extensive short term damage to a fleshy enemy but is not so effective against a enclosed suit of armor that provides the chicken wire effect, letting the energy just move along the exterior into the ground
Explosive just works reasonably well against everything, but does not excel against any particular defense type nor particularly good at producing focused damage.
In before @Torgue_Joey !!

EXPLOSION NOISE!!
 

zdoofop

Firstclaimer
Jul 26, 2016
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Noneofyourbeeswaxistan
#26
perhaps elements are not the answer then. That is ok, there are other ways of "im"balancing classes that work just fine.

SWTOR has force/tech resistance
MH has 3 types of damage and multiple stats to increase damage/res
DCUO-and other games-have melee and ranged advantages and disadvantages
we're not limited to having elemental damage types