The first few hour of game play are all about getting people engaged. I feel that the game megaman has better engagement. Anyway, to the game:
Negatives
Poor ark map/level design. Map design needs depth (ie upper and lower arrows) it has pointers on your gui, but not if it's up or down.
Overly linear quest fetching / a lot of booring running around, very kill / fetch, talk to this person.
Inventory management seems a bit confusing at first.
The skill sheet is ok, just needs to be explained better.
Seems to have no pro rata kill XP.
Some areas you can go to and not die but in fact get stuck.
Having a help menu or a /help would be intuitive.
multiplayer was not good at all.
You can ninja loot everything.
A lot of new things are shown in the skill sheet that aren't in game yet.
Positives
Good engine fluidity.
Voice on parts seem good ( like it feels like there's a bit of dry humor ingame)
running animation is well done.
Nice body models and weapon design.
Fighting is good, strafing and dodge.
The world really looks like it's been pasted together by an intern.
The trees look nice.
The internals look like FF; but darker.
The quad bike is fun (level 25 item).
The bosses look good.
Interesting
I like the damage reward on the skill sheet (reminds me of the one from Funcom's The Secret World).
(Image above is the tree from TSW)
You use a weapon you get skills for that weapon area.
Good use of the open world feel. About 8hrs gameplay.
The Genom trailer and the game are two completely different worlds.
It should not be in alpha. It is not feature complete. It feels like the games only 5% finished as there are areas that have nothing in them.
Negatives
Poor ark map/level design. Map design needs depth (ie upper and lower arrows) it has pointers on your gui, but not if it's up or down.
Overly linear quest fetching / a lot of booring running around, very kill / fetch, talk to this person.
Inventory management seems a bit confusing at first.
The skill sheet is ok, just needs to be explained better.
Seems to have no pro rata kill XP.
Some areas you can go to and not die but in fact get stuck.
Having a help menu or a /help would be intuitive.
multiplayer was not good at all.
You can ninja loot everything.
A lot of new things are shown in the skill sheet that aren't in game yet.
Positives
Good engine fluidity.
Voice on parts seem good ( like it feels like there's a bit of dry humor ingame)
running animation is well done.
Nice body models and weapon design.
Fighting is good, strafing and dodge.
The world really looks like it's been pasted together by an intern.
The trees look nice.
The internals look like FF; but darker.
The quad bike is fun (level 25 item).
The bosses look good.
Interesting
I like the damage reward on the skill sheet (reminds me of the one from Funcom's The Secret World).
(Image above is the tree from TSW)
You use a weapon you get skills for that weapon area.
Good use of the open world feel. About 8hrs gameplay.
The Genom trailer and the game are two completely different worlds.
It should not be in alpha. It is not feature complete. It feels like the games only 5% finished as there are areas that have nothing in them.