This thread is mostly for fun about how can you make a pure melee class in a game with guns and still have them be a viable. The rules are easy.
My personal fav is to make a character who uses 8 blades at once. Dual wielding a sword in each hand while having the three other blades floating behind them on each side almost in a the shape of wings. In close range these extra blades help to attack the enemy(s) as they can somewhat move autonomously (think more in terms of reflex rather than having minds of their own, they are an extension of the character's mind.). But the blades can also be thrown out and recalled over and over again. Allowing them to fight somewhat at long range. But because their control over the blades goes down the farther away they are from it puts limits on what they can do outside of throwing range. Although even if they miss the target on the throw or it is blocked they can allows recall the blade back to them giving them a chance to hit the target again from the back if they are able to line them up right.
Side note, for people who never hard of this type of character or class before in games I'll try to think of an better example of them. But for now the only example that is coming to mind is Penny from RWBY. Note, she is not controlling the swords with magic but is using super thin really strong stings like a puppet.
- They have to be melee focused first and use melee weapons; counting fists, feet, and claws as weapons.
- Range attacks are allowed for as long as they are apart of a melee attack or use melee weapons. For example throwing spears are allowed.
- Having technology in the place of magic is allowed for as long as follows the rules and logic of the game world.
- Have fun, the rule of cool is allowed.
My personal fav is to make a character who uses 8 blades at once. Dual wielding a sword in each hand while having the three other blades floating behind them on each side almost in a the shape of wings. In close range these extra blades help to attack the enemy(s) as they can somewhat move autonomously (think more in terms of reflex rather than having minds of their own, they are an extension of the character's mind.). But the blades can also be thrown out and recalled over and over again. Allowing them to fight somewhat at long range. But because their control over the blades goes down the farther away they are from it puts limits on what they can do outside of throwing range. Although even if they miss the target on the throw or it is blocked they can allows recall the blade back to them giving them a chance to hit the target again from the back if they are able to line them up right.
Side note, for people who never hard of this type of character or class before in games I'll try to think of an better example of them. But for now the only example that is coming to mind is Penny from RWBY. Note, she is not controlling the swords with magic but is using super thin really strong stings like a puppet.
Likes:
Pandagnome