Deepstrike descend as if it's unintentional, animation is bad, make it so the character is about to hammer the ground with both fists from above (Hulk landing).
# NPC's without their own omniframe is very small, even if the player is in a medium one. Talking to an NPC not wearing an omniframe while the player is wearing a heavy frame could pressent a challenge. How will NPC interaction be solved?
# Player camera is locked when scanning, instead it should be released so one can look around the character while its scanning.
# Replace the brown crack-sprites from skateboarding with skidmarks, and scar the terrain like a deepstrike does but much smaller trails which the skidmarks automatically gets placed in when aligned.
- Skateboarding = Subtle effects and heat trails
- Skateboarding down a bigger hill = Longer trail, debris flying etc
- Skateboarding with upgrades = Sparks and trail more intense different colour perhaps!
An example of what a Light Frame should look like imho:
https://w0.peakpx.com/wallpaper/582/570/HD-wallpaper-anime-weapon-exoskeleton-army-girl.jpg
https://w0.peakpx.com/wallpaper/582/570/HD-wallpaper-anime-weapon-exoskeleton-army-girl.jpg
- Light frame MK-I geared towards ultra fast & agile movements with lower armor placed on the pilot
- Light frame MK - II If the pilot decided to add reinforced attached points and add stronger armor sections, this gives your more options and converts MK-1 to MK-II
- Light frame MK-III improves on armor fully enclosing the pilot & slightly slower and better protection
think more halo looking style. This is when the pilot decided to put all armor for the full protection of the current exosuit converting MK-II to MK III
MK-I to MK-III is modular and can be switched back and forth, profiles would be handy for the particular frame type to easily switch to what they would prefer.
The way we want to play gives us more freedom as an example lets say i'd wanted to add a weapon firing stabilization mod to help with my aim what would this cost me an attachment point some energy etc
- One is that I'd like a milestone where we have a clean build to expand upon where old bugs are completely removed before new stuff gets added in, because I'd fear those would otherwise be irreversable and too baked in to be fixable.
- Two is the look of the frames and how they feel while playing... We as players gonna pay a lot of money for skins, where the minority of the playerbase (us, the backers) will probably be the ones spending the most, and I feel like the skins gonna have more value if we get to see the skins more often. It's better that I express this concern now because most of the models hasn't been designed yet, not in the game at least, so there's still time to go back to the drawing table and fix this before it's too late.
my concern is what makes the skins appealing, not just for looks so perhaps some could have added features e.g.
What if some skins could have bonus points for e.g Npc/faction Reputation, Stealth rating, Pet support, Special effect/sound type etc etc
That way you get something special for the skins and its not just for looks there is an added bonus making each one that much more special as an example if you think of a vehicle skin e.g.
Tron bike and a Ghost rider bike, both nice different effects, sound and style and look cool!
(this is gonna be a vast one, sorry for the book)
- Three is the business model. I can already tell you that buying the game is gonna gate a lot of income coming from the store where the most money will be generated from. Ditch the whole "buy2play" model and let more players in, more players = more sales. This game will generate more money from skin sales alone than it ever will from selling game copies, so why not harness that income at a maximum rate to begin with?! A plethora of other game companies have tried this model before and it's extremely risky...
Because if the game should ever struggle financially and be forced to move to F2P later, it's gonna create an extremely toxic environment that both old and new players will have to struggle with. Remember Aion, APB, Tera, Elyon, Secret World, Wildstar... I mean I'm just grabbing titles out of my arse at this point, even Blizzard struggles with their models now with multiple headlines suggesting they're gonna trend multiple titles towards the F2P model as playerbases dry out. Paid models only works when you have a high playerbase, but a couple 100.000 players won't cut it, then the model needs to change and if you ask me, it's better to start off with F2P than changing into one later. Just saying, think about it.
- Three is the business model. I can already tell you that buying the game is gonna gate a lot of income coming from the store where the most money will be generated from. Ditch the whole "buy2play" model and let more players in, more players = more sales. This game will generate more money from skin sales alone than it ever will from selling game copies, so why not harness that income at a maximum rate to begin with?! A plethora of other game companies have tried this model before and it's extremely risky...
Because if the game should ever struggle financially and be forced to move to F2P later, it's gonna create an extremely toxic environment that both old and new players will have to struggle with. Remember Aion, APB, Tera, Elyon, Secret World, Wildstar... I mean I'm just grabbing titles out of my arse at this point, even Blizzard struggles with their models now with multiple headlines suggesting they're gonna trend multiple titles towards the F2P model as playerbases dry out. Paid models only works when you have a high playerbase, but a couple 100.000 players won't cut it, then the model needs to change and if you ask me, it's better to start off with F2P than changing into one later. Just saying, think about it.
If the game stands out from the herd and brings something amazing it should sell very well.
I am not sure on the f2p model i do believe that the quality of the game will stand out and be worth the price is paid for the content it will have.
Not only that if they introduce some nice packages into the mix for aesthetics, sounds, effects and even vehicle types etc etc that should also help.
Subscribers would be willing to part with their cash since the deal for the skins to use ingame etc saves more in the long run and that is another way.
Then there are sponsors who will support the game and hopefully this helps out too.
Likes:
punkbuzter#6186