Balancing should exist to a point. If one weapon type out of ten is being used by half the players, it's necessary to take a look at the others and see what the issue is. Obviously that's an extreme scenario, but it's applicable. Balancing should be done to make sure that all weapons and abilities have a place in the game where they're viable. Not that the developers should dictate in what build those things are viable, but they should ensure that nothing is so strong overall that it shoves out other picks(ie an assault rifle so good that it pushes out a grenade launcher in a pure aoe build because the grenade launcher is undertuned, in this case the launcher should be buffed and the rifle nerfed) from where they should be strong.
I'm not against good builds, or builds having synergy. I just want every item to be useful and have its place such that it can fit in a build and be a viable option.
I'm not against good builds, or builds having synergy. I just want every item to be useful and have its place such that it can fit in a build and be a viable option.
Likes:
PIghead Elderberry