Mini-games?

Wyntyr

Omni Ace
Ark Liege
Jul 26, 2016
6,336
11,602
113
Florida
#2
Ok...at first I was like what the hell...then I was like hmmm...now I'm like shut up and take my money!

(ie. shield soccer...use the shielding that's for the MEK pilots as the bubble affect and carry on!)
 
Likes: DARKB1KE

Nakiato

Well-Known Member
Jul 26, 2016
95
261
53
#8
Funny you posted those. My in-laws own Zorb balls (that's what the full size ones are called, but we had these small ones too) and I would help them run events. Kids love these things. Hell, I loved em too. They are pretty fun to play with in real life.
 
Aug 1, 2016
47
17
8
#9
I think the problem with these is "when do you throw someone to the ground". In real-life, it's a matter of weight and how well you had your legs positioned at the time. In the game...? The only think I can think off is bounce physics... hmmm bounce physi... I mean the only thing I can think off is how well you aim at your opponent. The person who aims closest to your opponents core upon contact will bounce the other away. This way you can have players also hit each other by accident without having someone randomly fly away, but have it be dominated by who (accidentally or not) aimed closer to the opponent, even if they were looking away from each other.
 

TankHunter678

Well-Known Member
Jul 26, 2016
369
311
63
#11
Just let me walk into an arcade to play a Crixia turn based spaceship strategy game against bots or other players. Could be something as simple as Battleship.
 
Likes: Wyntyr

Pandagnome

Kaiju Slayer
Fart Siege
Welcome Wagon
Happy Kaiju
Jul 27, 2016
7,889
10,170
113
Island of Tofu
#12
What about something to do with hide and seek

Team 1 has stealth capabilities and evasive systems e.g. hologram, hyper dash, ninja leap etc
Team 2 has sonar mines, tracking darts and traps e.g. kinetic speed delay device, grappling hook etc


&

Game theme Cops and robbers

Team 1 must steal certain items listed randomly by the anonymous individual/faction and escort safely passing each item to a few locations until the final transaction can be made to get paid a well deserved reward

Team 2 will only know once the items listed have gone out of the facility, the enforcer team must retrieve all stolen items & if they
apprehend team 1 they get bonus points
 
Jul 27, 2016
412
472
63
#13
I think the problem with these is "when do you throw someone to the ground". In real-life, it's a matter of weight and how well you had your legs positioned at the time. In the game...? The only think I can think off is bounce physics... hmmm bounce physi... I mean the only thing I can think off is how well you aim at your opponent. The person who aims closest to your opponents core upon contact will bounce the other away. This way you can have players also hit each other by accident without having someone randomly fly away, but have it be dominated by who (accidentally or not) aimed closer to the opponent, even if they were looking away from each other.
The way it works in this game is that the person who builds up the most speed hits the other ball farther. It's just basic physics, two opposing and equal forces cancel eachother out. What goes in must go out so if one has more momentum/force then it wins.

Funny you posted those. My in-laws own Zorb balls (that's what the full size ones are called, but we had these small ones too) and I would help them run events. Kids love these things. Hell, I loved em too. They are pretty fun to play with in real life.
I'm coming to your house for birthday parties then! haha
 
Last edited:
Aug 14, 2016
978
1,554
93
#17
My vote is for the super magnet physics we had in FireFall when we played demolition derby with the resource hullers in Broken Peninsula if we play on a light gravity moon with a thin atmosphere.

Because if we can go to different worlds in this game, then things like gravity and air pressure will also have to take into effect how people will fall and bounce off each other.
 
Aug 14, 2016
978
1,554
93
#18
Idea. Golf with snipers. The goal is to destroy all the targets on the course with the least about of shots fired as possible. So the person with the lowest score wins. There can be different game modes based around different weapons. Sniper rifles, grenades, and so on.

And other game idea. Playing hot potato with a grenade.