Hey there,
I remember back in the day of the firefall forums discussing weapons for upcoming combat frames - one thing that was a nigh constant was that of melee weapons and their possible implementation
Melee weapons give a change in playstyle from that of ranged combat in the high risk/ high reward playstyle
Now, as for the factor of balance - melee would be seperated by that of the weight range of the the omniframe
Heavier frames take heavier weapons etc
The other alternative is that an omniframe could take a size above or below its range but at a hit to move speed or access to abilities to gain the additional weapon damage
As for the melee weapons themselves, both reaper operator and the omni themselves must be able to defend themselves in close quarters
What sort of melee weapons could be added?
Since too, the aim is give horizontal progression - what sort of skins would apply to what?
Eg. Great axe weapon to grim reaper scythe
If you had the chance to play with melee or melee specific, would you play melee?
I remember back in the day of the firefall forums discussing weapons for upcoming combat frames - one thing that was a nigh constant was that of melee weapons and their possible implementation
Melee weapons give a change in playstyle from that of ranged combat in the high risk/ high reward playstyle
Now, as for the factor of balance - melee would be seperated by that of the weight range of the the omniframe
Heavier frames take heavier weapons etc
The other alternative is that an omniframe could take a size above or below its range but at a hit to move speed or access to abilities to gain the additional weapon damage
As for the melee weapons themselves, both reaper operator and the omni themselves must be able to defend themselves in close quarters
What sort of melee weapons could be added?
Since too, the aim is give horizontal progression - what sort of skins would apply to what?
Eg. Great axe weapon to grim reaper scythe
If you had the chance to play with melee or melee specific, would you play melee?