This thread is all about revive systems in games and thinking about what would be the best type of revive system for Em8er, if there is one.
For example, when a player is downed in the middle of a crowded chaotic battle how would other players know they need and where to find them?
Given that this is a sci-fi game. I don't think it is unreasonable to think that all the mechs and g-suits to have emergency rescue beacons built into them. That not only lets other near by friendlies know that they need help but also sends out pings to let everyone know where they are. Not unlike the real emergency rescue beacons we have in life that also give GPS (as a GPS network might not have been built on Em8er yet) and two way radio communication on open emergency channels.
Although there is another option for the mechs in the game for players to pick from then they go down. The black box self destruct button that will blow up the mech in such a way that the enemy can't learn any of their secrets. Good for the times where you don't want other players to revive you and you want to try and kill all near by enemies at the same time.
I remember in one space battle game when your ship blow up your character escapes in a life pod. They could still fly around as stuff while in the pod calling for help. Can could be picked up by other ships to join their crew for awhile until your new ship spawn is off cool down. Although I don't think that game ever made it out of alpha build despite having some good ideas. Every player had their own ship but they could join another player's ship to buff their stats as players did things like reload faster than the A.I. crew.
For example, when a player is downed in the middle of a crowded chaotic battle how would other players know they need and where to find them?
Given that this is a sci-fi game. I don't think it is unreasonable to think that all the mechs and g-suits to have emergency rescue beacons built into them. That not only lets other near by friendlies know that they need help but also sends out pings to let everyone know where they are. Not unlike the real emergency rescue beacons we have in life that also give GPS (as a GPS network might not have been built on Em8er yet) and two way radio communication on open emergency channels.
Although there is another option for the mechs in the game for players to pick from then they go down. The black box self destruct button that will blow up the mech in such a way that the enemy can't learn any of their secrets. Good for the times where you don't want other players to revive you and you want to try and kill all near by enemies at the same time.
I remember in one space battle game when your ship blow up your character escapes in a life pod. They could still fly around as stuff while in the pod calling for help. Can could be picked up by other ships to join their crew for awhile until your new ship spawn is off cool down. Although I don't think that game ever made it out of alpha build despite having some good ideas. Every player had their own ship but they could join another player's ship to buff their stats as players did things like reload faster than the A.I. crew.
Likes:
zdoofop and Pandagnome