In Firefall, we had a problem that high quality resources were being grabbed up like hotcakes and low quality ones were being left alone. Grummz THINKS he's solved that problem by requiring you to use some low quality resources in your crafting. And that's a good partial solution. But there is one factor that needs to be addressed: mid quality resources.
So let's say, for instance, that in order to craft the frame I need, I need high quality grummz gold, ronynium, and faerite, and low quality christite and fillmorium. I go out searching for, perhaps, over 700 quality of the former, and under 300 quality of the latter. The problem is I'm completely foregoing anything from 300-700 quality because it is useless to me. Which is where we run into a similar problem as we had in Firefall. You could argue that they could be used to craft evenly-distributed stats, but who wants that?
I have a couple of ideas for solutions, but I'm interested in what the community has to say.
Option A: mid quality resources are the best for refining into common ore
Option B: somehow they are better for the basic tier of crafting.
How do you guys think we should address this?
So let's say, for instance, that in order to craft the frame I need, I need high quality grummz gold, ronynium, and faerite, and low quality christite and fillmorium. I go out searching for, perhaps, over 700 quality of the former, and under 300 quality of the latter. The problem is I'm completely foregoing anything from 300-700 quality because it is useless to me. Which is where we run into a similar problem as we had in Firefall. You could argue that they could be used to craft evenly-distributed stats, but who wants that?
I have a couple of ideas for solutions, but I'm interested in what the community has to say.
Option A: mid quality resources are the best for refining into common ore
Option B: somehow they are better for the basic tier of crafting.
How do you guys think we should address this?
Likes:
Pandagnome