I don't like the way 'consistancy' sounds like. It sounds like something a little complicated. There should be a simpler word for it. As simple as 'fun', 3 letters.
When I asked for some consistency in FF, I remember someone said "WOW! Do you want consistency in game?". My answer is yes. Consistency is not the idea opposing to fun. Every game has it actually. When you play a game, any game, there are always the rules that you have to follow.
In shooting game there is one important rule that can't be removed. That is "your enemy will get damage when your hit land on your enemy". Think about shooting game that doesn't have this rule. So whenever you shoot, no matter where you shoot, you get a kill. Even when you hit yourself, your enemy dies not you. Maybe it will be fun, for some people, for a while but I am sure noone will enjoy that such game for long. You need a flow of logic in a game. So you will learn what you need to do and when you know what you need to do, you will have the feeling that you have done something.
For example, you air rocketted someone for the first time in Quake3 after a long long practice. If the game doens't have consistency so the rocket flies to anywhere at any speed or splash damage of it is too great, you killed a guy not even in your screen but you didn't get any harm, you can't have such fun.
I am sure, there are differents opinions on how much consistency do you want in a game.
Maybe for some people, 'When I shoot, if the bullet land on enemy, enemy hp decreases' is good enough. Maybe some people want more, 'When I shoot, if the bullet land on enemy's head, he dies instantly' and more and more.
Consistancy in game won't ruin the fun. It actually can add more fun. Think about different types of ammunitions that you can craft with certain type of resources, and you have to do some area research to find the resources you need. It can go further than that for the fun of the game.
When A is B and B is C, A is C. Although, if A is not real B and C are also not real, nothing says A has to be real. Many MMORPG have fantasy world setting and use magic that noone in this world can explain how it works. But the consistency of the game starts from A: "there is magic".
We don't know if there is a ghost in a human body but in Ultima Online, it was assumed and when a player died he had to run back to a healer shop in his ghost form.
I am no expert in a game design but in my opinion, it is better to design the game from the inside of the game world and work the way back out to our real world, to UI, to how it looks on PC monitor. If everything starts from 'A' of the world of Ember, the game design will look more natural. Maybe you will believe that there is such world somewhere.
I want to see things in the world of Ember as a life-form in that world, not as a player sitting in front of my PC.
When I asked for some consistency in FF, I remember someone said "WOW! Do you want consistency in game?". My answer is yes. Consistency is not the idea opposing to fun. Every game has it actually. When you play a game, any game, there are always the rules that you have to follow.
In shooting game there is one important rule that can't be removed. That is "your enemy will get damage when your hit land on your enemy". Think about shooting game that doesn't have this rule. So whenever you shoot, no matter where you shoot, you get a kill. Even when you hit yourself, your enemy dies not you. Maybe it will be fun, for some people, for a while but I am sure noone will enjoy that such game for long. You need a flow of logic in a game. So you will learn what you need to do and when you know what you need to do, you will have the feeling that you have done something.
For example, you air rocketted someone for the first time in Quake3 after a long long practice. If the game doens't have consistency so the rocket flies to anywhere at any speed or splash damage of it is too great, you killed a guy not even in your screen but you didn't get any harm, you can't have such fun.
I am sure, there are differents opinions on how much consistency do you want in a game.
Maybe for some people, 'When I shoot, if the bullet land on enemy, enemy hp decreases' is good enough. Maybe some people want more, 'When I shoot, if the bullet land on enemy's head, he dies instantly' and more and more.
Consistancy in game won't ruin the fun. It actually can add more fun. Think about different types of ammunitions that you can craft with certain type of resources, and you have to do some area research to find the resources you need. It can go further than that for the fun of the game.
When A is B and B is C, A is C. Although, if A is not real B and C are also not real, nothing says A has to be real. Many MMORPG have fantasy world setting and use magic that noone in this world can explain how it works. But the consistency of the game starts from A: "there is magic".
We don't know if there is a ghost in a human body but in Ultima Online, it was assumed and when a player died he had to run back to a healer shop in his ghost form.
I am no expert in a game design but in my opinion, it is better to design the game from the inside of the game world and work the way back out to our real world, to UI, to how it looks on PC monitor. If everything starts from 'A' of the world of Ember, the game design will look more natural. Maybe you will believe that there is such world somewhere.
I want to see things in the world of Ember as a life-form in that world, not as a player sitting in front of my PC.