Pick 1 weapon(primary fire and alt-fire), 3 abilities; If these four items were the only loadout options in the first playable mockup, what should they be? Remember that the gameplay in the mockup has to look unique and fun to grab the attention of potential kickstarter funders.
My loadout would imitate the play style of Firefall's iconic Firecat, since the battleframe was probably the most popular/fun/consistently favored throughout Firefall's development. The loadout I'd suggest would be:
Weapon: Firecat Fuel Thrower(Start the vid at 52:10)
-Fires a close-mid range stream of liquid fire
-Alt-fire paints target area with accelerant; enemies sprayed with accelerant are mildly snared
-Anything painted with accelerant, when hit by any sort of flame(weapon or abilities), will ignite for a duration. Fire on ignited fuel spreads to nearby accelerant. This allows for the creation of fire trails and applying DoT to enemies.
Ability 1: Inferno Dash
-Dash in a certain duration leaving a trail of fire
-Can ignite accelerant
-Depending on how gliding works, I would suggest switching this out with Soaring Afterburner. If you can glide whenever you want to at any height, stick with inferno dash; good mobility and damage, as well as area denial.
-Cooldown: 12 seconds?
Ability 2: Burn Jets
-Hover and move with momentum, while firing jets on max to burn everything below you.
-Spawns a shield underneath you to protect you from direct shooting
-Can still fire weapon while using ability
-Cooldown:20 seconds
Ability 3:Incendiary Shot
-Basically a sniping shot, target hit takes no initial damage but insanely high DoT
-Long-range
-Cooldown:8 seconds
Since this mockup is going to center around the T.H.M.P.R. gameplay, this loadout provides good damage to a large area, while being fun through its mobility and unique because of the accelerant system.
Idk if we should put passives in, but what would you set as the default loadout, keeping fun and uniqueness in mind?
My loadout would imitate the play style of Firefall's iconic Firecat, since the battleframe was probably the most popular/fun/consistently favored throughout Firefall's development. The loadout I'd suggest would be:
Weapon: Firecat Fuel Thrower(Start the vid at 52:10)
-Alt-fire paints target area with accelerant; enemies sprayed with accelerant are mildly snared
-Anything painted with accelerant, when hit by any sort of flame(weapon or abilities), will ignite for a duration. Fire on ignited fuel spreads to nearby accelerant. This allows for the creation of fire trails and applying DoT to enemies.
Ability 1: Inferno Dash
-Dash in a certain duration leaving a trail of fire
-Can ignite accelerant
-Depending on how gliding works, I would suggest switching this out with Soaring Afterburner. If you can glide whenever you want to at any height, stick with inferno dash; good mobility and damage, as well as area denial.
-Cooldown: 12 seconds?
Ability 2: Burn Jets
-Hover and move with momentum, while firing jets on max to burn everything below you.
-Spawns a shield underneath you to protect you from direct shooting
-Can still fire weapon while using ability
-Cooldown:20 seconds
Ability 3:Incendiary Shot
-Basically a sniping shot, target hit takes no initial damage but insanely high DoT
-Long-range
-Cooldown:8 seconds
Since this mockup is going to center around the T.H.M.P.R. gameplay, this loadout provides good damage to a large area, while being fun through its mobility and unique because of the accelerant system.
Idk if we should put passives in, but what would you set as the default loadout, keeping fun and uniqueness in mind?
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