Post ideas for any Halloween events you might have. The goal is to make up fun events in the spirit of the season. I'll go first.
Event:
Ghost Hunters
Briefing:
A large ancient alien ruin complex has become active. No one knows the reasons how or why complex has powered up nor why it is giving off some strange energy readings. This has not gone unnoticed by our enemies as a preliminary survey of the area shows that a sizable force has started making a camp near one of the entrances of the ruins. We can not let them occupy the ruins nor let them have access to its secrets. The energy readings we are getting from the ruins shows that it is unstable but not dangerous, so we are working against the clock. This is going to be a two fold operation. One group is to focus on defense and disrupting enemy operations by any means necessary. The other group is to focus on exploration, data gathering, and research. For some reason the energy the ruins gives off affects our stealth technology boosting their effects as well as adding others. We believe this to be caused by the energy of the ruins shifting you out of phase with this dimension, so be careful as we don't know what can happen there.
Details:
The ruins seem to be only active for about 20 mins at a time before shutting down and starting up again, for reasons unknown.
Before entering the ruins the player must pick one of two groups to join for this event. One group will be called "Ghosts" and the other group will be called "Hunters". Each group has different tools they can use for the event and have different goals to achieve.
Hunters
Hunters are given sensors able to pick up on the energies of beings within the stealth field of the ruins. This sensor has a limited range of detection if a target is not moving and greater range of detection if a target is moving. So be careful not to be lured into traps while chasing down the enemy. You will also be given a portable barrier able to block off doors and hallways for a given amount of time. They have limited use, so when the charge on them runs out you have to get a new one from the campsite. Your mean goal is to keep the enemy from gathering relics and accessing terminals.
Ghosts
Ghosts are given a modified stealth unit that is able to use the energy the ruins are giving off. As you are out off phase with this dimension you'll be able to see and hear things the Hunters can not, as well as being able to walk through some walls to find hidden paths and rooms. You'll also be given a special storage container to put any artifacts and other objects in (only works with event objects that way it doesn't overlap with people's normal inventory). Your main goal is to gather as much information and artifacts as possible. Even if it means taking it from the enemy campsite itself or the bodies of the enemy ghost units.
Ideas just for fun:
Ghosts have the ability to jump out of stealth and scream into the enemy's face before going back into stealth as means to scare them. If done right enemy NPCs might become too afraid to protect an area or go into some parts of the ruins alone, as fear affects their mental state.
Hunters have the ability to freeze the enemy ghosts in place for a short time allowing them to kill them in fun ways while they are frozen. Think things like "FINISH THEM!" and you'll get the idea.
Event:
Ghost Hunters
Briefing:
A large ancient alien ruin complex has become active. No one knows the reasons how or why complex has powered up nor why it is giving off some strange energy readings. This has not gone unnoticed by our enemies as a preliminary survey of the area shows that a sizable force has started making a camp near one of the entrances of the ruins. We can not let them occupy the ruins nor let them have access to its secrets. The energy readings we are getting from the ruins shows that it is unstable but not dangerous, so we are working against the clock. This is going to be a two fold operation. One group is to focus on defense and disrupting enemy operations by any means necessary. The other group is to focus on exploration, data gathering, and research. For some reason the energy the ruins gives off affects our stealth technology boosting their effects as well as adding others. We believe this to be caused by the energy of the ruins shifting you out of phase with this dimension, so be careful as we don't know what can happen there.
Details:
The ruins seem to be only active for about 20 mins at a time before shutting down and starting up again, for reasons unknown.
Before entering the ruins the player must pick one of two groups to join for this event. One group will be called "Ghosts" and the other group will be called "Hunters". Each group has different tools they can use for the event and have different goals to achieve.
Hunters
Hunters are given sensors able to pick up on the energies of beings within the stealth field of the ruins. This sensor has a limited range of detection if a target is not moving and greater range of detection if a target is moving. So be careful not to be lured into traps while chasing down the enemy. You will also be given a portable barrier able to block off doors and hallways for a given amount of time. They have limited use, so when the charge on them runs out you have to get a new one from the campsite. Your mean goal is to keep the enemy from gathering relics and accessing terminals.
Ghosts
Ghosts are given a modified stealth unit that is able to use the energy the ruins are giving off. As you are out off phase with this dimension you'll be able to see and hear things the Hunters can not, as well as being able to walk through some walls to find hidden paths and rooms. You'll also be given a special storage container to put any artifacts and other objects in (only works with event objects that way it doesn't overlap with people's normal inventory). Your main goal is to gather as much information and artifacts as possible. Even if it means taking it from the enemy campsite itself or the bodies of the enemy ghost units.
Ideas just for fun:
Ghosts have the ability to jump out of stealth and scream into the enemy's face before going back into stealth as means to scare them. If done right enemy NPCs might become too afraid to protect an area or go into some parts of the ruins alone, as fear affects their mental state.
Hunters have the ability to freeze the enemy ghosts in place for a short time allowing them to kill them in fun ways while they are frozen. Think things like "FINISH THEM!" and you'll get the idea.
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