Wait.
That isn't a command for faith, trust, or patience. Many gamers are tired about the beige / vanilla / porridge sales-safe content. Style and gameplay aside, I'd wager most here have been waiting for a contemporary game which has learned from the mistakes of the past while staying reasonably ethical and without fairy-tale levels of greed.
There are lots of very valid excuses like a small team, budget, experience, or new technologies. I won't argue any of these things. Instead, consider a statement that's less hyperbolic by the day: Games are not being made for art, for gamers, or even generic "players", they're not being made for _you_ they're being made purely for profit.
We should all feel it by now. "Hype" used to capture a thrill from our childhood, a hope and an expectation, but it's become familiar and dishonest like propaganda.
You've been burned, I've been burned. Play pretend like it'll heal, but sooner or later you're going to want to, and maybe have to, turn away from the whole industry because it's been acting in disagreeable ways. Pushing would only make EM-8ER like all the rest; you must feel that. Instead, embrace the old philosophies that made the original games.
Do more than embrace, insist. Insist not on the suspense of hype, but on the mechanics of delay, on time itself. Time is the soil in which competence will support a great tree. These _are_ competent people and the time _is_ being spent well; there are impressive resumes that speak to that. Insist, and the more time you demand the more original philosophy will be imparted upon the work:
"It's done when it's done."
This game is Grummz's opus.
Make it yours.