For me, this comes down to two things:
Likewise, the baddies in all their various incarnations should be terrifying - not just visually, but also in terms of what they can actually do.
Beast Shifters should literally rip pilots to pieces (if they get caught mechless), and Kaiju should swallow mechs whole while they stomp buildings flat. Battle damage is also a great way to sell this, with Omniframes losing various bits of greeble as they take hits.
In short - we're here to fight monsters, make them monstrous.
Most modern MMOs shy away from making things too visceral for fear of losing their mass appeal. I understand Ember is a bit more niche, and crowdfunded indie MMOs will always be fighting an uphill battle, so I fully understand if they choose to forego equal opportunity gibbing for the sake of attracting a larger audience.
That said, we've already got plans for some kind of modesty slider, so I'd be down for a violence sider too.
- How powerful are my weapons?
- How scary are my enemies?
Likewise, the baddies in all their various incarnations should be terrifying - not just visually, but also in terms of what they can actually do.
Beast Shifters should literally rip pilots to pieces (if they get caught mechless), and Kaiju should swallow mechs whole while they stomp buildings flat. Battle damage is also a great way to sell this, with Omniframes losing various bits of greeble as they take hits.
In short - we're here to fight monsters, make them monstrous.
Most modern MMOs shy away from making things too visceral for fear of losing their mass appeal. I understand Ember is a bit more niche, and crowdfunded indie MMOs will always be fighting an uphill battle, so I fully understand if they choose to forego equal opportunity gibbing for the sake of attracting a larger audience.
That said, we've already got plans for some kind of modesty slider, so I'd be down for a violence sider too.
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