As much as I loved gliding from the first second I took to the skies from a pad in Copacabana, always having to deploy those pads, even when one is already high enough, looks silly. The only good thing in them is the extra altitude they can give and that others, who might not have their own, can use the deployed pads.
But, surely...our omni-frames will have enough room to support thrusters that could just lift us high enough in the air, where the glider-wings could deploy. It should also be possible to just jump straight off of a cliff, unfold our wings and glide wherever. Free-falling. Virtual sky-diving. One could spec their frame to have more jet energy (or its Ember equivalent) to boost higher and gain more altitude before deploying their wings. Or add more power to the thrust, so instead of slowly ascending and climbing the meters, they'd quickly launch into air, depleting the energy reserves for that single thrust, before gliding off.
Customizing our wings could have different effects, as well. Heavier frame-builds would need heavier wings, which could reduce the speed at which one could glide, but they would be somewhat less vulnerable in the air, able to sustain more damage. Lighter, faster builds would glide more swiftly, but they'd be more fragile and could be shot out of the sky or made to lose altitude, reeling from shots.
The rate at which we could take flight would depend, not on the cooldown on some pads, but entirely on our jet energy reserves to gain altitude with or our position, if we're already high enough to deploy our wings. It would add to the pace of the game, to the pace of combat, to the pace of exploration. We could relocate faster, from one side of the battlefield to the other. Rushing to safety or to the aid of another. Or to get to a better vantage point faster.
Bases, outposts, major to even more minor settlements can have booster pads on their walls, battlements, towers, perhaps a few could've been conveniently deployed by guards on the cliffs above settlements or above their posts to facilitate faster air-travel for Reaper operatives.
But, surely...our omni-frames will have enough room to support thrusters that could just lift us high enough in the air, where the glider-wings could deploy. It should also be possible to just jump straight off of a cliff, unfold our wings and glide wherever. Free-falling. Virtual sky-diving. One could spec their frame to have more jet energy (or its Ember equivalent) to boost higher and gain more altitude before deploying their wings. Or add more power to the thrust, so instead of slowly ascending and climbing the meters, they'd quickly launch into air, depleting the energy reserves for that single thrust, before gliding off.
Customizing our wings could have different effects, as well. Heavier frame-builds would need heavier wings, which could reduce the speed at which one could glide, but they would be somewhat less vulnerable in the air, able to sustain more damage. Lighter, faster builds would glide more swiftly, but they'd be more fragile and could be shot out of the sky or made to lose altitude, reeling from shots.
The rate at which we could take flight would depend, not on the cooldown on some pads, but entirely on our jet energy reserves to gain altitude with or our position, if we're already high enough to deploy our wings. It would add to the pace of the game, to the pace of combat, to the pace of exploration. We could relocate faster, from one side of the battlefield to the other. Rushing to safety or to the aid of another. Or to get to a better vantage point faster.
Bases, outposts, major to even more minor settlements can have booster pads on their walls, battlements, towers, perhaps a few could've been conveniently deployed by guards on the cliffs above settlements or above their posts to facilitate faster air-travel for Reaper operatives.