I was talking about different bosses in games with a friend and the topic effecting the characters vs effecting the players popped up. Because some of the best boss fights that we could remember had to do with bosses that effected you as a players more than it effected your character.
For example. In many games when an enemy uses and ability to blind the player all it does is lower your accuracy making it harder for you to hit the target. But in games where the ability acts on the player and not the character something else happens. Your screen can get all blurry or even just turn all black. Blinding you the player.
And other example. In many games when an enemy uses mind control or confusion all that happens is that sometimes your attacks might hit the wrong target or the character will ignore your commands. But in games where they effect the player something else happens. You controls could be switched around and flipped, friendly fire can be turned on, you can start to see and hear things that are not really there, and/or your screen can do things like flip upside-down or sideways. Your character still acts normally but you are the one who is messed up as you try to adjust to the new controls and/or screen and/or just trying find out what is real and what is illusion.
So I was thinking. If there status effect abilities in the game that which one would you rather have in the game? The ones that only effect the characters or ones that effect the players?
P.S.
I was one of those people who learned how to play with all their buttons flipped or just held the controller upside-down because of enemies like Psycho Mantis from Metal Gear Solid existing in some of the games.
For example. In many games when an enemy uses and ability to blind the player all it does is lower your accuracy making it harder for you to hit the target. But in games where the ability acts on the player and not the character something else happens. Your screen can get all blurry or even just turn all black. Blinding you the player.
And other example. In many games when an enemy uses mind control or confusion all that happens is that sometimes your attacks might hit the wrong target or the character will ignore your commands. But in games where they effect the player something else happens. You controls could be switched around and flipped, friendly fire can be turned on, you can start to see and hear things that are not really there, and/or your screen can do things like flip upside-down or sideways. Your character still acts normally but you are the one who is messed up as you try to adjust to the new controls and/or screen and/or just trying find out what is real and what is illusion.
So I was thinking. If there status effect abilities in the game that which one would you rather have in the game? The ones that only effect the characters or ones that effect the players?
P.S.
I was one of those people who learned how to play with all their buttons flipped or just held the controller upside-down because of enemies like Psycho Mantis from Metal Gear Solid existing in some of the games.
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Pandagnome and Wyntyr