So I finally got time to check out the art build!!! It was so exciting just seeing that login screen. I am going to record my thoughts as I encountered them, I am not grabbing pictures as alt tabbing out of the game almost completely froze up my system for some reason. Some of these comments may have already been brought up in earlier posts.
1. Massively overly sensitive mouse. At first I couldn't even move because simply bumping my mouse slightly caused the character to whip around in circles until I was physically dizzy. I lowered the mouse sensitivity in the settings to almost minimum before this was under control. However, even at that point the movement on the screen lagged behind by around half a second anytime I moved the mouse quickly This would make an actual game unplayable for me as you need precise controls.
2.Height difference between male and female characters. I don't know if this is an issue exactly but I did notice the female characters barely came up to the males shoulders. Was this intentional? Will we be able to have any control over our character height in the final game? Having an unisex omniframe seems like the guys and girls heads would be in dramatically different locations, making it a bit awkward for the frame user.
3. The music....was awesome!!! and also drowned out Marks voice sometimes. What was played seemed perfect for a login music, but I think once you are in game the music needs to have a much more even volume. Sometimes the music dimmed when I activated one of the talk pannels, but the first one didn't so I missed out on what was said.
4. The new omniframe is HUGE!!! at least compared to the Mk. 1. The Mk. 1 looked a lot more like something you put on and wore. The Mk2 size feels more like a vehicle. With that said...how does the humans's feet move in relation to the omniframe, I've had this question since the beginning and never really got a satisfied answer, neither one allows you to bend your knees but it does look like you would have to move your hips, that could be very uncomfortable I'd think over a long period of use. Again, the difference between an augmenting frame and something you piolot.
5. Yay for the THMPR!!! but where is the collapsed version? In the first demo the thmpr fell from the sky and you got to see its unpacking animation, which leads me to assume that the collapsed thmpr is already there. Would have been nice to have that visual also in the art build just to see how it looks/works.
6. The Cat 1 Kaiju looked pretty sweet, though I'm holding out on the functionality of that second mouth. It looks...well odd. Admittedly I think part of that is the uncanny valley scenario, it's a humanoid that looks similiar enough to earth type species we might encounter RL which makes the second mouth seem out of place.
7. Tsi-hu, my first thought was...will there be more than one gender for the Tsi-hu? 2? 3? If so will they look any different from the current model. Also wtf is with its butt... human butts are shaped the way they are due to the rear muscles being thicker towards the top than the bottom. Based on the existing shape I have to conclude that either A) There are giant fat deposits which simply happen to look like a human butt or B) There is a muscle that connects to nothing but the pelvic bone and thus has 0 purpose.
EDIT: I also wish to throw out there that anytime I alt tabed out of the demo, or put the demo in windowed mode and then switched focus to say Chrome, the game all but froze my PC. I ended up getting this error in windowed mode.