This thread is all about RNG and what kind of systems could be in place to help people with below average luck. Because I don't know about you but one of the things I hate most about games is when they force RNG to get things you need without any sort of bypass or safely net for people who unlucky. In fact, it is one of the main reasons why I stop playing some games. Because I spend to much time and energy trying to get something and never do because of bad luck. It is why I tend to lean more to skill based things rather than luck based things in games. But there are a few games that are aware that not everyone has good luck and so put bad luck protection systems in their game.
From what I know Em-8er is going to be largely a skill based game. But unless all the drop rates are 100% all the time you can't rule out the idea of someone never getting the drop that they need just because they are unlucky. In some games it as simple as coding in somewhere that loot rewards never repeat until the person has gotten one of every possible drop from that enemy. Or make to so if you kill a boss or do an event X number of times you can just pick the reward you want out of every possible thing in the loot table. This why people who are playing with their friends are not going to be left behind just because their friends all got the thing and weeks later they still haven't, and it is not do to lack of trying. There are a number of other explains of bad luck protection in games.
So what are some ideas for bad luck protection that Em-8er could have? And what are your thoughts on bad luck protection and games the that have bad luck protection built into them?
Personally I love it when games have bad luck protection in them, as someone with below average luck in videogames, it helps me a lot to play at a normal pace. Because in games without bad luck protection, no matter how fun the game maybe, there comes a point where I just quite because I can never get the thing i want/need no matter how well I play. And it can really hurt your soul when everyone you know has gotten a thing in only like hand full of tries and has gotten more than one of them, while you have been spamming it for months and never got one. As if the game is coded to never let you have it. So yes, I'm all for ways to bypassing the RNG systems in games, and no the market is not an option unless the prices for things is always fixed not hyperinflated (that is even if the thing you are looking for is tradeable in the first place).
From what I know Em-8er is going to be largely a skill based game. But unless all the drop rates are 100% all the time you can't rule out the idea of someone never getting the drop that they need just because they are unlucky. In some games it as simple as coding in somewhere that loot rewards never repeat until the person has gotten one of every possible drop from that enemy. Or make to so if you kill a boss or do an event X number of times you can just pick the reward you want out of every possible thing in the loot table. This why people who are playing with their friends are not going to be left behind just because their friends all got the thing and weeks later they still haven't, and it is not do to lack of trying. There are a number of other explains of bad luck protection in games.
So what are some ideas for bad luck protection that Em-8er could have? And what are your thoughts on bad luck protection and games the that have bad luck protection built into them?
Personally I love it when games have bad luck protection in them, as someone with below average luck in videogames, it helps me a lot to play at a normal pace. Because in games without bad luck protection, no matter how fun the game maybe, there comes a point where I just quite because I can never get the thing i want/need no matter how well I play. And it can really hurt your soul when everyone you know has gotten a thing in only like hand full of tries and has gotten more than one of them, while you have been spamming it for months and never got one. As if the game is coded to never let you have it. So yes, I'm all for ways to bypassing the RNG systems in games, and no the market is not an option unless the prices for things is always fixed not hyperinflated (that is even if the thing you are looking for is tradeable in the first place).
edited for grammar
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