Hello everyone!
Lots of shooter games have this weapon. A problematic one. It has high damage, perfect accuracy, long range, low recoil, fast RoF and good mag size.
I am talking about Assault Rifle. They are really the best choice in every game. How to balance them? It is not nice to remove a possibility to craft a weapon like this, if we want it in game, we have to discuss how to balance such weapons. There won't be classes/frames (sadly, I liked that concept) so we wouldn't like to see everybody running with it like in Battlefield.
How to balance it? Discuss!
Lots of shooter games have this weapon. A problematic one. It has high damage, perfect accuracy, long range, low recoil, fast RoF and good mag size.
I am talking about Assault Rifle. They are really the best choice in every game. How to balance them? It is not nice to remove a possibility to craft a weapon like this, if we want it in game, we have to discuss how to balance such weapons. There won't be classes/frames (sadly, I liked that concept) so we wouldn't like to see everybody running with it like in Battlefield.
How to balance it? Discuss!
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SunderPlunder