"The ideas in this Thread are public domain and may be freely used without any consideration, compensation or infringement of intellectual property right. Every person that posts an idea/suggestion/comment...etc. in this thread agrees to the same"
that said, here are some ideas of mine...
EM-8ER Ideas (W.I.P.)
"Equipment Screen"
my idea so far (the 1 with most mert in my head, that is) is along the lines of an Omni Wireframe with slots around it and connected by lines to various parts of the Omni Wireframe. every omniframe has 10 slots, well it's 13 actually, but 3 are already taken as i will soon explain. the slots are placed as follows:
Head - 2 slots
Torso - 3 slots; already taken by Chasis, Reactor, and Pilot cockpit
Arms - 4 slots; 2 each; does NOT include any weapons held in hands, those are special slots
Legs - 4 slots; 2 each
Special slots - 2 slots; used only for hand held weapons used by Omniframe. some weapons could have slots of their own for upgrades/customizations and such.
any empty slot may be used for either an Ability, a HKM, an Omniframe Protocol, Armor, or special goods.
Chasis governs Mass, Reactor governs Pwr, and Pilot cockpit governs Cpu. maybe make, like T1-T4 Chasis/Reactor/Pilot cockpit...
Omniframe Abilities/Weapons
this is a list of some Weapons, Weapon-like Abilities, Abilities, HKMs (subject to updates as seen fit XD ). this list is just a quick start...more to follow...some HKMs may benefit from some like oriented ablilities (like for example Missile Shot and Shoulder Rockets) and gain extra charges.
Shoulder Mounted Launcher (ability): weather in the form of a missile or mortar launcher, it fires a barrage of said projectiles at a designated enemy or place. Variations may include: napalm or cryo missiles or HE/ frag shells.
Shoulder Mounted Cannon (ability): weather in the form of physical or energy, fires a series of shots at target enemy or location.
Repair Drones (ability): deploys a set of small drones to repair the Omniframe (either own or target friendly) over a period of time, or any other appropriate target like deployables.
Night Vision (ability): gives the player NV untill turned off. must be sloted in head slot.
Thermal Vision (ability): gives the player TV (rofl) untill turned off. must be sloted in head slot.
Head Vulcans (weapon): fires a burst of either physical or energy shots at target enemy or location.
Optical Camouflage (ability): renders the Omniframe invisible for a set period of time. usable to hide the Omni if the player needs to exit from it for any purpose whatsoever.
Shield Dome/Wall/Deployable (ability): deploys a specific type of shield to protect the Omniframe if the player needs to exit it for whatever reason.
Shield Bits (ability): deploys a set ammount of floating bits that intercept incoming attacks.
Assault Bits (ability): deploys a set ammount of bits that attack nearby enemies. variations may include physical or energy type of attacks
that said, here are some ideas of mine...
EM-8ER Ideas (W.I.P.)
"Equipment Screen"
my idea so far (the 1 with most mert in my head, that is) is along the lines of an Omni Wireframe with slots around it and connected by lines to various parts of the Omni Wireframe. every omniframe has 10 slots, well it's 13 actually, but 3 are already taken as i will soon explain. the slots are placed as follows:
Head - 2 slots
Torso - 3 slots; already taken by Chasis, Reactor, and Pilot cockpit
Arms - 4 slots; 2 each; does NOT include any weapons held in hands, those are special slots
Legs - 4 slots; 2 each
Special slots - 2 slots; used only for hand held weapons used by Omniframe. some weapons could have slots of their own for upgrades/customizations and such.
any empty slot may be used for either an Ability, a HKM, an Omniframe Protocol, Armor, or special goods.
Chasis governs Mass, Reactor governs Pwr, and Pilot cockpit governs Cpu. maybe make, like T1-T4 Chasis/Reactor/Pilot cockpit...
Omniframe Abilities/Weapons
this is a list of some Weapons, Weapon-like Abilities, Abilities, HKMs (subject to updates as seen fit XD ). this list is just a quick start...more to follow...some HKMs may benefit from some like oriented ablilities (like for example Missile Shot and Shoulder Rockets) and gain extra charges.
Shoulder Mounted Launcher (ability): weather in the form of a missile or mortar launcher, it fires a barrage of said projectiles at a designated enemy or place. Variations may include: napalm or cryo missiles or HE/ frag shells.
Shoulder Mounted Cannon (ability): weather in the form of physical or energy, fires a series of shots at target enemy or location.
Repair Drones (ability): deploys a set of small drones to repair the Omniframe (either own or target friendly) over a period of time, or any other appropriate target like deployables.
Night Vision (ability): gives the player NV untill turned off. must be sloted in head slot.
Thermal Vision (ability): gives the player TV (rofl) untill turned off. must be sloted in head slot.
Head Vulcans (weapon): fires a burst of either physical or energy shots at target enemy or location.
Optical Camouflage (ability): renders the Omniframe invisible for a set period of time. usable to hide the Omni if the player needs to exit from it for any purpose whatsoever.
Shield Dome/Wall/Deployable (ability): deploys a specific type of shield to protect the Omniframe if the player needs to exit it for whatever reason.
Shield Bits (ability): deploys a set ammount of floating bits that intercept incoming attacks.
Assault Bits (ability): deploys a set ammount of bits that attack nearby enemies. variations may include physical or energy type of attacks