Anything that can export a fbx file. Maya , 3ds max , blender , zbrush, bla bla bla bla. Recommended is maya not only for it's game dev nature but also due to ART tools compatibility which are used to rig, skin, add morph targets etc to the character.
Some people alsso use substance and quixel to texture. Other stuff like hairworks etc are vendor- and engine verison- specific.