environment

  1. MattHunX

    HOME Station - How should it look? How demanding? Development and performance-wise.

    I started playing a game called The Ascent. While the gameplay is nothing really new or spectacular, the developers REALLY went mental with the HUB of the game. It's very cyberpunk, meaning both the game and the genre (well, duh). Not much to do, other than run around, open crates and talk to...
  2. MattHunX

    Size Of Armaments, Going Frame-less, Repairs

    Considering that even the lightest of frames could be carrying cannons of considerable caliber, compared to what a single person could or will be equipped with (outside of their frames), the enemies, particularly the Tsi-Hu, ought to warrant such fire-power. Even the smallest grunts and runts of...
  3. MattHunX

    Periodical Large(r)-Scale Environmental Hazards/Weather Phenomena

    Not...strictly...thinking of having anything like tornadoes. Check this article about the latest news on the eruption in Hawaii: https://www.yahoo.com/news/deadly-acid-cloud-rises-over-hawaii-lava-streams-194119926.html Maybe there could be a similar, but obviously even more potent and...
  4. NanoTechnician

    Idea in regards to environments

    The scale of items need to be fit well, the view distances of places need to be well linked. An open world area and a sense of exploration by creating township islands, vistas and cues. You really needed to 'get lost' in those environments, a feeling of will this never end. The implementation...
  5. MattHunX

    Enemies (literally) next door and power-leveling foolishness

    Okay, the first issue is something that could be solved, depending on how they design the environment, lore and distances. In FF, particularly at Trans Hub in Coral Forest, either Chosen or Bandits (depending on which faction the game feels like spawning) are massing, not only next door, but...