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    Firefall's Spiritual Successor...?

    I'm still of the mind that when games attempt to focus on making sure everyone is a hybrid with no class roles, everything becomes a DPS race right from the beginning. Guild Wars 2 was a prime example of this. It marketed itself as creating a new holy trinity of Damage, Control and Support, but...
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    Countering with over 100% power

    I like the idea, but I also love the idea of soaking up tons of damage without necessarily dealing it back. I also like pandagnome's ideas. There could be many different ways of absorbing damage and doing different things. A heavy unit gaining extra defenses as he takes damage could ease a...
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    Players claiming land/renting servers

    I'm not a huge fan of the idea of privately owned servers myself, not in a game like this. Maybe after the game is finished and we have a better idea of what it would look like, what the advantages would be, etc. But I am a huge fan of guild owned things. I really liked how warframe did it, I...
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    The role of aggro and tanking in Em8er

    Thanks for the replies everyone :D They're going to have to program methods of aggro for the AI anyway. Even if they don't add ways for players to manage aggro, I really hope they make the targeting make sense. I just remember in GW2 how for most enemies or bosses, there's absolutely no...
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    The role of aggro and tanking in Em8er

    The purpose of this thread is to discuss the inclusion of aggro management mechanics in the game and the pros and cons of different methods of doing so. Please note that this is my own take on the discussion that occurred in discord and my position is biased in favor of including aggro...
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    Poll: Time Between Invasions

    I agree with both of the above. I wouldn't mind scouting parties to be more often, smaller raids that test defenses less often, and massive assaults a couple times per day. Like Maven said, if things are being assaulted constantly, then there's no time to participate in any other content the...
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    Poll: Time Between Invasions

    I'm assuming that what they meant is that different bases will be invaded constantly, so something will always need defending. At least I'm hoping that's what they mean. I think 31-60 minutes is a good time. In all actuality, that doesn't leave much time at all for an individual post to gather...
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    Ideas and Thoughts on Weapons/Abilities

    I'm very interested in what the real benefit will be to heavy frames, and to shields. As an MMO player, I'm sad that so few games incorporate any meaningful way to manipulate Aggro, let alone truly tank. I really hope either abilities or weapons will force enemies to divert their attention to a...