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    How can Em8-er punish death and require skill?

    Important things to remember on death punishment. People need to progress. If death is too hard a wall, people will quit the game. Yes EVE has you lose an entire ship, but ship costs relative to income should be considered more akin to consumable powerups for the most part. (Exception for...
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    In game economies

    The problem with facility maintenance costs is you can't force a particular player to pay them, and they are a penalty, not a bonus. Sure it's not a bad plan to regulate play space vs play population, but why is it not covered from that cut the corps take to start with anyway? Assuming the...
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    In game economies

    Because you can't infinitely unlock new areas. Because the Devs have to make them. And they need to be different enough to justify their unlocking also. Companies taking 80% (Example number) of the resources isn't a resource sink also, it's just a slowing of the gathering process, which you...
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    Archeage inspired question/problem part 1

    The Omni-frame wasn't ideal, be much better to be able to level individual abilities (So to speak, with whatever progression system exists, I'm sure there will be some progression system so you can't just jump in at the best end of a new ability), but at least it was all on one character so I...
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    Archeage inspired question/problem part 1

    My primary desire. I want to be able to learn everything on one character. Forcing me to make a new character simply to change play styles sucks. Though sure I shouldn't be able to do everything at once, and should take some effort like returning to base to change my load out, but Alts should...
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    EM-8ERs base construction system

    Rather than everyone having their own base, I'd like to see people having a large rover type vehicle that they can customise the interior of. Basically a Hauler rig, big enough to hold at least 1 Meka and your spare parts plus all your personal gear. With your personal crafting station and...
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    In game economies

    Hopefully they are going with a consumable based economy rather than a durability based economy. Consumable based economies are much more natural and let people set their own level of 'living' for a particular play session, while durability based economies lock you into the WoW style gear grind...