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  1. P

    quality of life options

    These are brilliant! In game clocks are incredibly important Though, I do not have colour blindness - gamers who have it are deeply effected by particle effects from what I hear So much yes to these
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    Melee combat

    Dr. Zed's recommendation for cranial surgery as above
  3. P

    Melee combat

    Precisely Both have potential for light and heavy ranged builds too Take the 2 extremes and find the middle ground
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    Melee combat

    Imo, start with 1 ranged and 1 melee Let that be the initial balance test/pass Then add and expand from there It's easier to balance from small then many and large Though, I do like the weight idea Perhaps weapons based on the weight class of the omni frame?
  5. P

    Melee combat

    The difference in playstyles Melee glass cannon v melee tank Glass cannon is max damage but if caught off guard - dead Tank would be minor damage sided with cc and buffs to surrounding allies as per generic mmo tank Both have potential to be under powered and over powered They both shine in...
  6. P

    Melee combat

    Absolutely brilliant
  7. P

    Melee combat

    Perhaps in relation to split weapons, make them limited in capacity Ie. Sniper spear Relatively easy to adjust to due to the nature of shape between the weapons - this gives niche to those wanting to use such weapons whilst not treading on the toes of those wanting to stay traditional with...
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    M2 Backers - Missing your title?

    Rad Thank you :)
  9. P

    M2 Backers - Missing your title?

    Just backed the $75 As the $150 were sold out :/ How does one confirm between indiegogo and here for backing?
  10. P

    Melee combat

    A crumple zone would be rad graphically to show the increase damage and damaging effects for ranged and melee combat Though, would kill any computing power as doing it in mass The other option is skins showing such damage
  11. P

    Melee combat

    Melee can now be used pretty much as you said in your explanation in wf Its system conceptually would be a decent build off to get into the quirks of melee in an omni frame
  12. P

    Melee combat

    The factor of armour/protection types may too be interesting and add another layer of to balance + complexity Shield/armour/health Each with their own strengths and weaknesses One attack may make one bend, whist another attack of a different sort could tear it asunder
  13. P

    Melee combat

    The sort of combat you're reminding me of is warframe A blend of blade and gun - in which you can indeed reflect laser and bullet back to your foe
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    Oni Shouten's Oldie but Goodie Hideout Suggestion

    Guild halls would be a step up from the home mechanic thought that is going on here Would would be the step up from a home mech workshop?
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    Oni Shouten's Oldie but Goodie Hideout Suggestion

    Sounds like the personal home instance of guild wars 2 This is actually really good Both private and public crafting Pets too are a good edition to such an area as to make it feel more alive
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    Melee combat

    Reminds me of the jat kittag of warframe Point very well made The addition of rockets or chains and the like would definitely give a feeling of weight to each swing
  17. P

    Melee combat

    Omni blade for omni frame? Why not!
  18. P

    Melee combat

    Same here actually Taking a warframe esque style to art with gun in one hand and melee weapon in the other Transformational weapons on the other hand are an interesting case Powerful but limited weapon as you can only tweak it so much in relation to balance
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    Story paths pve

    Quests for crafting/refinements of materials as introduction and possibly for higher level blueprints and such? Also - perhaps some quests giving the history of a specific omni frame or learning of prior reapers who used it to a greater extent?