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  1. Arca9

    Friday Update - Omniframe Tweaks Done

    Much better. Thanks for listening to the community feedback. I personally feel the center of the feet could use more width, but other than that I couldn't find anything I didn't like. Additionally, keep both designs and allow the user to choose which explains he or she would like to use during...
  2. Arca9

    Design Concept For P0-TCR (Prototype 0, Terrain Combat Robot AKA Protector)

    For me it's more along the lines of people can bring burdens. Sometimes i like to aimlessly wonder without having to tell someone where i am going
  3. Arca9

    suggestion for voice acting

    Honestly i couldn't care less about making it sound human. If you can do a cheap robotic TTS (but cool robotic) in the game that could talk to me or NPC's i would be happy. I don't need a fully fledged human to speak all the words in the dictionary so you can make a sentence.
  4. Arca9

    Worries about gameplay...

    I would love to have something competitive. As a matter of fact this is the sole reason why i have nearly 500 hours in overwatch. Because i want to play to improve. You can only improve so much vs PVE characters that are designed for normal gameplay. We need a zone that takes pve to a new...
  5. Arca9

    questions about what we can do and cannot do in em8er

    I don't need a swimming animation or anything fancy. I just want the option to go deep into water to look and roam around without being damaged. You could cut my movement speed because fluid dynamics but please, don't make the water damage me.
  6. Arca9

    idea: Enhanced screenshot functionality

    Screenshot folder can be sub-divided into folders as well. Such as a specific month. Something like Jan - 2017 April - 2107 Dec - 2017 Jan - 2018 To keep the files a little more organized.
  7. Arca9

    Backer? Want to leave a testimonial?

    Firefall let me live out power fantasies in different ways. Now I get a chance to do it again but in a giant fucking robot.
  8. Arca9

    Please ignore

    *begs CD prj Red to work faster*
  9. Arca9

    Old Firefall players, please respond!

    ITr1ckst3rI here Unbroken Veteran
  10. Arca9

    Heavy Omniframe model (probably animated later)

    The only thing i can say about the animations (and i am sure they are not finished, so this next sentence doesn't really matter) is they don't seem to have weight to them. It's a giant mech running around, I feel like the stride would be longer and slower, same distance but more weight behind...
  11. Arca9

    FireFall Community Memory Dump

    My friends I give you DING SQUIRREL
  12. Arca9

    Design Concept For P0-TCR (Prototype 0, Terrain Combat Robot AKA Protector)

    Moved Here A new System. p0-tcr(Prototype 0, Terrain Combat Robot AKA Protector). po-tcr would be a new introduction into the game. Specifically a weaponized companion. I cannot tell you how many games i have played where the "mounts" did jack shit. It's one of my dreams to travel with a...
  13. Arca9

    Design Concept For P0-TCR (Prototype 0, Terrain Combat Robot AKA Protector)

    Moved to correct forum sub: https://forums.em8er.com/threads/design-concept-for-p0-tcr-prototype-0-terrain-combat-robot-aka-protector.907/
  14. Arca9

    T.H.M.P.R. art is up

    I like the idea but, with my system too, there is caveats. 1) It would "feel" very repeated. Meaning the systems between each item would feel the same and... well very vanilla. Each system would need its own special twist to keep it from looking too much like the previous one. For instance...
  15. Arca9

    T.H.M.P.R. art is up

    Thanks for taking the time to read my post, I did put quite a bit of effort into. These types of upgrades are linear with a vertical tree. You can select which is best for the moment or area you are in. The module system i present would allow the user to upgrade into a defensive/offensive...
  16. Arca9

    T.H.M.P.R. art is up

    Unlike thumpers from firefall i think a lot of people here are willing to agree that the thmpr should be very dynamic. In firefall thumping was a large part of getting resources, and often it felt..... lacking. Slow, uneventful, static. Thumping, per my opinion, should be dynamic. However, it...