Moved Here
A new System. p0-tcr(Prototype 0, Terrain Combat Robot AKA Protector).
po-tcr would be a new introduction into the game. Specifically a weaponized companion. I cannot tell you how many games i have played where the "mounts" did jack shit. It's one of my dreams to travel with a companion that can actually assist me or my friends in combat.
This would remove the thmprs weapon capabilities(From my previous concpet i created here https://forums.em8er.com/threads/t-h-m-p-r-art-is-up.168/page-4#post-10609 ) & bring it back to what it originally was. Your p0-tcr would be module as well and come in Different version.
p0-tcr Version H
Primary Function: Healing
Best Designed For: Skirmish players. Hit quick and hard and retreat to regain health.
Health: 1/3
Healing: 3/3 (Can heal even in combat)
Movement: 3/3 (moves faster than operator to keep up or close gap between them)
Combat: 0-1/3 (Requires Offensive OS to engage in self protection combat.)
OS: Protection. Primary objectives: Heal, Move to operator, Flee Combat.
Self Special:
Self Heal to Max.
p0-Splash: Releases bacteria that increases cell regeneration rate when being healed. (Effects Group)
p0-tcr Version D
Primary Function: Distraction
Best Designed For: Stealth players. p0-tcr will engaged designed targets or areas allowing operator to oversee and engage VIP targets.
Health: 3/3
Healing: 0-1/3 (Requires Health Module to heal operator, can not function in combat)
Movement: 1/3
Combat 2/3 (Designed to damage many targets at once, but not well)
OS: Distraction. Primary objectives: Remove attention drawn to operator, Move to target, Never Disengage unless instructed.
Self Special:
Thmp, Draws attention to self similar to thmpr by impacting ground. Will not introduce more targets.
Burn Cannon: Fires incredibly hot round at any target engaging operator to increase aggro to p0-tcr.
p0-tcr Version U
Primary Function: Universal
Best Designed For: Explorers. p0-tcr will follow operator unless told otherwise, engaging in combat along side him/her and healing when not under fire.
Health: 2/3
Healing: 1/3
Movement: 2/3 (Matches operator)
Combat 3/3 (Single Target high damage. Module to allow multi target low damage)
OS: Companion. Primary Objectives: Return fire against enemies engaging operator, Move to operator or target (Risky due to health), Disengage when operator or self is low health.
Self Special:
Self Heal to closest 25%. (25/50/75/100)
p0-Opt(imization): Increases effects of attached weapon. (Better Damage, Increase Splash Range)
Important:
Though p0-tcr's will make soloing more enjoyable and dynamic they can never replace the functions of another player who is specialized in their class.
A new System. p0-tcr(Prototype 0, Terrain Combat Robot AKA Protector).
po-tcr would be a new introduction into the game. Specifically a weaponized companion. I cannot tell you how many games i have played where the "mounts" did jack shit. It's one of my dreams to travel with a companion that can actually assist me or my friends in combat.
This would remove the thmprs weapon capabilities(From my previous concpet i created here https://forums.em8er.com/threads/t-h-m-p-r-art-is-up.168/page-4#post-10609 ) & bring it back to what it originally was. Your p0-tcr would be module as well and come in Different version.
p0-tcr Version H
Primary Function: Healing
Best Designed For: Skirmish players. Hit quick and hard and retreat to regain health.
Health: 1/3
Healing: 3/3 (Can heal even in combat)
Movement: 3/3 (moves faster than operator to keep up or close gap between them)
Combat: 0-1/3 (Requires Offensive OS to engage in self protection combat.)
OS: Protection. Primary objectives: Heal, Move to operator, Flee Combat.
Self Special:
Self Heal to Max.
p0-Splash: Releases bacteria that increases cell regeneration rate when being healed. (Effects Group)
p0-tcr Version D
Primary Function: Distraction
Best Designed For: Stealth players. p0-tcr will engaged designed targets or areas allowing operator to oversee and engage VIP targets.
Health: 3/3
Healing: 0-1/3 (Requires Health Module to heal operator, can not function in combat)
Movement: 1/3
Combat 2/3 (Designed to damage many targets at once, but not well)
OS: Distraction. Primary objectives: Remove attention drawn to operator, Move to target, Never Disengage unless instructed.
Self Special:
Thmp, Draws attention to self similar to thmpr by impacting ground. Will not introduce more targets.
Burn Cannon: Fires incredibly hot round at any target engaging operator to increase aggro to p0-tcr.
p0-tcr Version U
Primary Function: Universal
Best Designed For: Explorers. p0-tcr will follow operator unless told otherwise, engaging in combat along side him/her and healing when not under fire.
Health: 2/3
Healing: 1/3
Movement: 2/3 (Matches operator)
Combat 3/3 (Single Target high damage. Module to allow multi target low damage)
OS: Companion. Primary Objectives: Return fire against enemies engaging operator, Move to operator or target (Risky due to health), Disengage when operator or self is low health.
Self Special:
Self Heal to closest 25%. (25/50/75/100)
p0-Opt(imization): Increases effects of attached weapon. (Better Damage, Increase Splash Range)
Important:
Though p0-tcr's will make soloing more enjoyable and dynamic they can never replace the functions of another player who is specialized in their class.
Likes:
Fac3man and Pandagnome