Hmm.... just though of having a giant steaming river with ice chunks dynamically spawned at one end flowing through the map. Like this thing takes ten plus seconds to jump/jet across so it's not small. Chunks have physics and can bang into and interact with others, or be bobbed around if a...
And did some more work on the room compartments. Thinking only one will have a physical airlock proper, the third one being the residential/info/etc area. First is garage for frames and ammo and equipment and such, and the second I'm now working on is the airpad and storage area. This is where...
I think the whole slow down before final drop with the direct legs approach looks best. Either more hard hitting like this, or maybe like Curiosity and it's little hanging hove maneuver. Though in all honesty I would like something more like the drop pods from Expelled from paradise, drop in...
Some footage of my base stuff in unreal, didn't feel like the larger buildings could do an orbital drop without large chutes and retro thruster that I wouldn't be able to easily put in any quick proxies for that would look right so I just grabbed the Argentavis, a super massive aircraft I'd...
UPDATE TIME! And then... SLEEPY TIME!
Above you will see what is a clearly incomplete building, the central area is a large mining system with a bit that extends down bellow. It's got three legs that I styled after the visual look of the terraformers from the lore release, and three main...
Ya, that was about as far as I figured I could go on here with the Overwatch stuff I had. Don't have any that cut the corners more than that while still staying covered like this one (Holo, Spice and Wolf).