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  1. EviltwO

    [Repost] It's really too bad

    May i say something about annoying things like "fun" and "easy to understand" ? The best crafting in this game was around 0.6+ version. It was also tied to frames and gameplay in general. From simple and boring "put in any resource - > wait -> take out wunderwaffe" it turned into looking for...
  2. EviltwO

    What's everyone playing right now?

    Helldivers Paragon Necropolis p.s. after playing in WoW - still can't find a "big" game to play in all the time :/
  3. EviltwO

    ох-ох и тебе привет, сладэнькый (・ω・)

    ох-ох и тебе привет, сладэнькый (・ω・)
  4. EviltwO

    "я эту игру ̶д̶ж̶в̶а̶ ̶г̶о̶д̶а̶ 10 лет ждал" еще каких-то лет 5 и будет готово ^_^ p.s. редиска :P

    "я эту игру ̶д̶ж̶в̶а̶ ̶г̶о̶д̶а̶ 10 лет ждал" еще каких-то лет 5 и будет готово ^_^ p.s. редиска :P
  5. EviltwO

    Some thoughts about crafting/durability/items/lootz

    yeah. death started to mean something and everyone tried to avoid it. from one side it made game a bit less fun (cause on stages before you would rush alot and no care about it ) but from other side it made game more interesting in questions of getting/not getting into fight, relying on...
  6. EviltwO

    Old Firefall players, please respond!

    can't wait for instant typing /rui in chat after every action :D i actually thought it was one of the main features of the game. hope they will bring it back :P
  7. EviltwO

    Unreal vs Unity the staredown!

    fps/3d/online/high graphics/high optimization etc. -> never about Unity. It's mostly for lazy devs who won't / unable to program, for nasty managers trying to make project as fast/cheap as possible and for casual projects. well.. there some examples of sweet games on unity but if you want make...