It sounds like Grummz has gone back and forth as to whether or not the game should or will have a story.
Personally, I believe a story would add a ton to the game and would prefer to have video-announcement-style for major times of world progression.
What type of story would you hope for in game?
I recently watched the anime “Shangri-La Frontier” and it got me thinking about the type(s) of story Em-8ER could have and there are a lot of possibilities:
1. Linear arc: this one is probably the easiest to manage and could be account by account basis with new chapters being added periodically or based on account level/achievements.
2. NPC based: as you meet and interact with specific npcs, dialog opens up and occasionally creates cutscenes tailored to your status level
3. Player creation: player generated npcs and interactions with them generate dialog and cutscenes but with more player driven choice and customized experience rather than all players meeting the same handful.
4. Event driven: this is probably the least easy to input as it would not provide the same new player experience, but the world state could be the basis for whatever story is active. For example, if players defeated Crodus for the first time, that could unlock story dialog with various nps, maybe a cutscene, and then some sort of instanced dungeon where everyone can go to fight him solo or in groups going forward where the initial fight could have been a world event.
I would love to hear peoples’ thoughts.
Maybe there could be a faction that makes peace with the Tsi-Hu but the kaiju still fight them? Or a certain team we all meet and follow that has characters from the novel?
Personally, I believe a story would add a ton to the game and would prefer to have video-announcement-style for major times of world progression.
What type of story would you hope for in game?
I recently watched the anime “Shangri-La Frontier” and it got me thinking about the type(s) of story Em-8ER could have and there are a lot of possibilities:
1. Linear arc: this one is probably the easiest to manage and could be account by account basis with new chapters being added periodically or based on account level/achievements.
2. NPC based: as you meet and interact with specific npcs, dialog opens up and occasionally creates cutscenes tailored to your status level
3. Player creation: player generated npcs and interactions with them generate dialog and cutscenes but with more player driven choice and customized experience rather than all players meeting the same handful.
4. Event driven: this is probably the least easy to input as it would not provide the same new player experience, but the world state could be the basis for whatever story is active. For example, if players defeated Crodus for the first time, that could unlock story dialog with various nps, maybe a cutscene, and then some sort of instanced dungeon where everyone can go to fight him solo or in groups going forward where the initial fight could have been a world event.
I would love to hear peoples’ thoughts.
Maybe there could be a faction that makes peace with the Tsi-Hu but the kaiju still fight them? Or a certain team we all meet and follow that has characters from the novel?
Likes:
Omnires and Pandagnome