If it's not already planned, I insist that Instanced zones be drop-in and drop-out compatible.
Sitting in lobbies is not exciting. The games go more smoothly when they allow players to jump into a mission and have others fill in the empty roster.
HellDivers does this well. Players can start a mission on any difficulty and other players can drop pod in at any time. There is a bit of a thrill and suspense wondering if or when reinforcements will arrive. But until then, the players have to make due and play smart. It keeps the players immersed and engaged without telling them to wait; it's the players choice to start a suicide mission without a full roster.
Additionally, HellDivers has a S.O.S deployable that informs other players that your instance needs more firepower and should join you asap.
Lastly, a drop-in compatibility will dampen the general doom when someone leaves/disconnects/ect.
Sitting in lobbies is not exciting. The games go more smoothly when they allow players to jump into a mission and have others fill in the empty roster.
HellDivers does this well. Players can start a mission on any difficulty and other players can drop pod in at any time. There is a bit of a thrill and suspense wondering if or when reinforcements will arrive. But until then, the players have to make due and play smart. It keeps the players immersed and engaged without telling them to wait; it's the players choice to start a suicide mission without a full roster.
Additionally, HellDivers has a S.O.S deployable that informs other players that your instance needs more firepower and should join you asap.
Lastly, a drop-in compatibility will dampen the general doom when someone leaves/disconnects/ect.
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