1 is physicalized crafting and how to integrate work orders into that, which I tried somewhat. You just take the crate and simulate the process by running the crate through it instead of raw materials.
2 is publicizing the entire thing. Which is where the penalty for not doing the work in a timely manner comes from. If you take a public work order, then I think there needs to be a deterrent for failing to do it in a timely manner because someone is counting on you, you promised by taking the order, and no one else can take and turn in that order while you have it.
This system won't preclude you talking to a crafter directly and placing a personal work order as opposed to a public one; which is where your alterations seem to be going. But in that case, I'd probably make Shooterman go to Gunman's homestead and post the order on his board directly instead of remaining in the "Fighting World" and continuing to hunt. That way there's a tug between "I know Gunman can make this eventually and is going to log in in an hour or so." and "I want this ASAP. Someone please make it."
For number 1) could the process alter in the effects by things such as parametric recipes.
As an example if i was to cook something and change an ingredient to oil then in that process could create more heat and result in some flames.
In number 2) I see what you mean now.
I'd still like to see a Rep score for the crafter just so they can see how they are doing compared to the other crafters. No name would be mentioned instead it could show % of those in Upper tier crafting and those in the middle and those in the lower tier.
Think of it as the Reaper Crafter Standards of excellence, which all crafters would like to be at their best since they gain the best rep and perhaps nice things from npc?
Personal Claimstakes are the very thing that killed retail wows feeling of community (personal bases in WoD). This isn't good.
In the virtual world of second life remember that homes could be visited by anyone. Although some homes had security so you are not allowed inside unless the owner listed you on the access list.
For the public anyone could go around and see, the owner would know who knocked on the door.
Sometimes some public may request something such as helping to expand the house with a new upper level and the owner could refuse or accept.
There was a rent cost to staying in that area and if rent stopped then the option to downsize was given.
After that if you still couldn't pay you would go to shared homes where rent was distributed between a group.
Then there were shelters or free capsule homes those are heavily crowded areas and tend to be very laggy at times.
The other thing would be players who aren't interested in staking claims and crafting. While it sounds very mandatory given the crafting loop, some players might wish to forgo that and go straight into hunting Tsi-hu. With many players crafting, and presumably a trading system, why not let players choose and jump straight into the zone with the most basic of equipment? They can always purchase their gear later.
Option to do that is good yes
- Selling base designs are iffy. I think it would be good to have a "licence fee" you pay to list each design to stop people from selling joke designs. This was the same thought I had for omniframe builds.
Would this be deducted by the in-game currency ?
Once you have these license does it have a time frame or is it a life time?
What if Base designs had to be verified before it is available to be seen?
- I'd prefer to start in a rusty old medium omniframe with no armour and a basic weapon over being naked. If you're so squishy, you'd probably buy those over staking a piece of land.
What if you have the options of using your more advanced G-suit than the standard one you came in or even going for the old medium Mek.
This way you could experience for yourself what the idea of the G-suit's capabilities are and the Mek.
Mek's are going to be the best for survival sure, the G-suit mk II could give players a different challenge if they choose.
A tutorial for Em-8ER could begin on HOMEbase, where, at the end of it, the player is given two choices:
1. Show them the map and give a brief explanation of claimstakes, including available claimstakes. Those players that wish to start from scratch, and build their own OF and weapons from the ground up, can choose this option. This is for players who enjoy crafting and the sense of accomplishment from building everything themselves, or those that get turned off by the immediate thrust into combat and rather take it slow.
2. Alternatively, players can choose a stock OF, stock weapons, and be thrown right into the main zone. There they may freely choose to hunt tsi-hu, participate in group thumping, craft gear or OFs using the crafting machines available in the zone. This works for players who rather get a feel of the core gameplay before settling down and exploring additional features.
Unpopular opinion, crafting specialization doesn't sound too bad if you can still trade with other players. I'd love to see the option to either be a jack of all trades, or to go hard in on one specific thing. With enough time and resources, perhaps you could master crafting overall and craft anything? The idea that you don't need to make a poor gun to make a good gun is a solid one.
What if there was a third option where you could be a jack of all trades and master of none if undecided?