6. My thoughts on how the game should start/how the kickstarter vertical slice should be:
- Create your character, and start on some sort of communal space station newbie area.
- Get your first quest, where you are notified that a team on the ground with a Thumper has requested support from attacking Tsi-hu. You get issued a basic light frame, rifle, and melee weapon, then drop down to the planet.
- The tutorial fight is a small-scale fight, 1-10 players per instance, with the difficultly scaling up as more players join (so in the future, it could be done with only a single person, as fewer new players join the game, or during off-hours).
- Once that fight ends, you get taken back up to the space station. This is where the tutorial for the game itself can split off for what you get to experience during the kickstarter. For the real game intro, you can go more into various tutorial aspects; very basic crafting aboard the space station; basic tutorial missions to go into different types of combat; basic gathering missions for crafting materials; etc.
- For kickstarter, you need to get people back into the action. The next tutorial quest should be a fight against a kaiju. However, your basic tutorial light frame isn't going to do much good, so Gatestrider command issues you a temporary medium frame for the kaiju assault. You get to pick from a 3-4 different types of frames (i.e. melee-focused, assault weapon-focused, sniper-focused, heavy weapon-focused), then your dropship takes you into combat. As you drop into the fight itself, there should be a small cutscene where the kaiju attacks and damages your dropship (but doesn't destroy it completely).
- This fight should be much larger, something like 20-50 players plus NPCs (the NPCs can be used for scaling, so players can still complete the fight during off-hours). At the end of the fight, as the kaiju is dying, there is another cutscene where it performs one final attack that hits you, and completely destroys your medium frame.
- Once the fight ends, you call your dropship. The damage to it makes it so you aren't able to fly off-planet, meaning you can't return immediately to the space station. Instead, you have to pick a spot to make a small personal "base" on the planet. This section should be a VERY basic look into base building - you could heavily reference No Man's Sky intro, but I would recommend it be dumbed down even more. You get your personal mining drill out of your dropship, mine a few materials, make some sort of basic fabricator, which allows you to make the repair parts for your engines to get you back off planet and to the space station.
- Once you are done with that and back on the space station, you then have a few options, which can be completed as much as you want, in a demo fashion: the tutorial Thumper encounter, a bigger Thumper encounter for more people, the kaiju fight, and some intro crafting. Both the tutorial Thumper encounter and kaiju fight should throw players into the same fights as earlier (so there is a continuous stream of players in them), just without the extra tutorial fluff.
This would not only allow people to get into the action immediately, but it puts the parts that are going to turn a lot of players off of the game - the crafting/base building aspects - as almost optional. They are still there, and you will be able to get a glimpse of how important they are in the grand scheme of things, but outside of the short repair-your-ship tutorial, all other crafting is completely optional, and should be a secondary objective of the game.
- Create your character, and start on some sort of communal space station newbie area.
- Get your first quest, where you are notified that a team on the ground with a Thumper has requested support from attacking Tsi-hu. You get issued a basic light frame, rifle, and melee weapon, then drop down to the planet.
- The tutorial fight is a small-scale fight, 1-10 players per instance, with the difficultly scaling up as more players join (so in the future, it could be done with only a single person, as fewer new players join the game, or during off-hours).
- Once that fight ends, you get taken back up to the space station. This is where the tutorial for the game itself can split off for what you get to experience during the kickstarter. For the real game intro, you can go more into various tutorial aspects; very basic crafting aboard the space station; basic tutorial missions to go into different types of combat; basic gathering missions for crafting materials; etc.
- For kickstarter, you need to get people back into the action. The next tutorial quest should be a fight against a kaiju. However, your basic tutorial light frame isn't going to do much good, so Gatestrider command issues you a temporary medium frame for the kaiju assault. You get to pick from a 3-4 different types of frames (i.e. melee-focused, assault weapon-focused, sniper-focused, heavy weapon-focused), then your dropship takes you into combat. As you drop into the fight itself, there should be a small cutscene where the kaiju attacks and damages your dropship (but doesn't destroy it completely).
- This fight should be much larger, something like 20-50 players plus NPCs (the NPCs can be used for scaling, so players can still complete the fight during off-hours). At the end of the fight, as the kaiju is dying, there is another cutscene where it performs one final attack that hits you, and completely destroys your medium frame.
- Once the fight ends, you call your dropship. The damage to it makes it so you aren't able to fly off-planet, meaning you can't return immediately to the space station. Instead, you have to pick a spot to make a small personal "base" on the planet. This section should be a VERY basic look into base building - you could heavily reference No Man's Sky intro, but I would recommend it be dumbed down even more. You get your personal mining drill out of your dropship, mine a few materials, make some sort of basic fabricator, which allows you to make the repair parts for your engines to get you back off planet and to the space station.
- Once you are done with that and back on the space station, you then have a few options, which can be completed as much as you want, in a demo fashion: the tutorial Thumper encounter, a bigger Thumper encounter for more people, the kaiju fight, and some intro crafting. Both the tutorial Thumper encounter and kaiju fight should throw players into the same fights as earlier (so there is a continuous stream of players in them), just without the extra tutorial fluff.
This would not only allow people to get into the action immediately, but it puts the parts that are going to turn a lot of players off of the game - the crafting/base building aspects - as almost optional. They are still there, and you will be able to get a glimpse of how important they are in the grand scheme of things, but outside of the short repair-your-ship tutorial, all other crafting is completely optional, and should be a secondary objective of the game.