When I was researching my first long-term graphical game, I had a number of things in mind and one of which was the consequence of death.
I was recently made to think about durability, and have changed my position on it. I think it's terrible and must not be in em8er. I don't know if a decision has been made yet, but I want to make the case while it's on my mind because it's pretty significant to some underlying game philosophies and should be addressed early on.
Many games cite the need to have a resource sink. However, if it is gear then it punishes players who are unskilled (for now), do risky things or have a niche job which requires taking damage.
This sink means that taking combat damage is taking resource damage. You may as well replace shield numbers with their resource pool without the lie of repairs.
Durability makes hesitant players stay shy; hiding behind cover or running away instead of.. playing the game and having fun.
No durability (and easy revives) encourage risky and silly playing. This is something I found incredibly fun with Destiny.
There has been discussion of death being an eject where the pilot can run around, but I'm not convinced that's a good game to play. Dying and being able to be revived by an ally has been really fun for me.
Destiny requires the player interact with the corpse, but there is additional opportunity with em8er.
- A regular frame would act the same; doing whatever equivalent to pressing x to revive and not being able to shoot, use abilities, or move much.
- An engineer might drop a repair drone that would act on it's own but need to be defended for a longer period of time.
- Healers might just need to target with a healing ability, use it, and have the ability locked out while it's acting and for a cooldown after the rez.
- Without the aid, a timer would let the player resurrect at the nearest base. I'd also give them a movement buff based on how far away they died. Yes I'd let them cheese that and be maniacs murdering enemies near enough for it to be in effect, but maybe just give it a timer, or remove it when they next reload or use a non-movement ability.
In summary..
Durability is not fun, it is an excuse and one which negatively impacts gameplay.
I was recently made to think about durability, and have changed my position on it. I think it's terrible and must not be in em8er. I don't know if a decision has been made yet, but I want to make the case while it's on my mind because it's pretty significant to some underlying game philosophies and should be addressed early on.
Many games cite the need to have a resource sink. However, if it is gear then it punishes players who are unskilled (for now), do risky things or have a niche job which requires taking damage.
This sink means that taking combat damage is taking resource damage. You may as well replace shield numbers with their resource pool without the lie of repairs.
Durability makes hesitant players stay shy; hiding behind cover or running away instead of.. playing the game and having fun.
No durability (and easy revives) encourage risky and silly playing. This is something I found incredibly fun with Destiny.
There has been discussion of death being an eject where the pilot can run around, but I'm not convinced that's a good game to play. Dying and being able to be revived by an ally has been really fun for me.
Destiny requires the player interact with the corpse, but there is additional opportunity with em8er.
- A regular frame would act the same; doing whatever equivalent to pressing x to revive and not being able to shoot, use abilities, or move much.
- An engineer might drop a repair drone that would act on it's own but need to be defended for a longer period of time.
- Healers might just need to target with a healing ability, use it, and have the ability locked out while it's acting and for a cooldown after the rez.
- Without the aid, a timer would let the player resurrect at the nearest base. I'd also give them a movement buff based on how far away they died. Yes I'd let them cheese that and be maniacs murdering enemies near enough for it to be in effect, but maybe just give it a timer, or remove it when they next reload or use a non-movement ability.
In summary..
Durability is not fun, it is an excuse and one which negatively impacts gameplay.
Likes:
Pandagnome and liandri