damage

  1. Sy

    A case against durability

    When I was researching my first long-term graphical game, I had a number of things in mind and one of which was the consequence of death. I was recently made to think about durability, and have changed my position on it. I think it's terrible and must not be in em8er. I don't know if a...
  2. MattHunX

    Size Of Armaments, Going Frame-less, Repairs

    Considering that even the lightest of frames could be carrying cannons of considerable caliber, compared to what a single person could or will be equipped with (outside of their frames), the enemies, particularly the Tsi-Hu, ought to warrant such fire-power. Even the smallest grunts and runts of...
  3. MattHunX

    Randomized Behavior for Non-Aggroed Enemy Mobs and Combat Damage

    Hi! I've returned. Been a while. So, I started playing SKYFORGE again. And I was reminded of what I intensely dislike about the combat-system therein and others like it. I may have talked about this before, but what always bugged me in WoW-like MMOs is the way enemy mobs would just linger near...
  4. MattHunX

    Acids and Explosions - New Elemental Combo?

    Learned about something interesting today. Now, the information was news to me, either because I forgot elementary level or high school chemistry or because it wasn't part of the curriculum, as the education system is generally a mess. Turns out, that if pretty much any sort of acid starts...
  5. MattHunX

    Damaged Systems, (Frame Part-Specific) Penalties/Impairments

    In Firefall, I actually liked the way the frame could sustain damage and without repairs it suffered increasingly more. We've already talked about equipment degradation and that breaking shouldn't be a thing. And perhaps worsening damage-resistance/increased susceptibility to damage...