Since enemy NPC will have an AI general, could allied NPC have one too?
Some allied NPC could patrol peaceful areas around the base to help protect it, or even find events, one of them could be a distress call about an allied NPC unit that was attacked and need help.
But normally the allied NPC units will not help players in their events for those that don’t want it, except if players send a distress call for other players and nearby allied NPC to help.
In sieged areas, NPC could control base turrets and some omniframes to defend the nearest areas of the base from threats.
About events:
I remember one game called Wakfu, they have an ecosystem feature where players can’t kill mobs and harvest resources too much or they have penalties for everyone in that zone, but if players maintain the resources and mobs population in that zone between 2 values from that area, all players get boosts.
Em8er and allied bases could have some features like those.
In Em8er killing or harvest too much could trigger some penalties or unwanted events, and bases could need water, food, energy and other resources... to function properly, that players could help gather if the allied NPC units couldn’t do it themselves, in events of paying better for those resources in need. (Example: there is an enemy siege incoming but the allied base’s wall or defences aren’t full built, the allied general AI could create an event where they pay special or extra rewards for needed resources to finish that buildings before the siege starts.)
What do you think?
Some allied NPC could patrol peaceful areas around the base to help protect it, or even find events, one of them could be a distress call about an allied NPC unit that was attacked and need help.
But normally the allied NPC units will not help players in their events for those that don’t want it, except if players send a distress call for other players and nearby allied NPC to help.
In sieged areas, NPC could control base turrets and some omniframes to defend the nearest areas of the base from threats.
About events:
I remember one game called Wakfu, they have an ecosystem feature where players can’t kill mobs and harvest resources too much or they have penalties for everyone in that zone, but if players maintain the resources and mobs population in that zone between 2 values from that area, all players get boosts.
Em8er and allied bases could have some features like those.
In Em8er killing or harvest too much could trigger some penalties or unwanted events, and bases could need water, food, energy and other resources... to function properly, that players could help gather if the allied NPC units couldn’t do it themselves, in events of paying better for those resources in need. (Example: there is an enemy siege incoming but the allied base’s wall or defences aren’t full built, the allied general AI could create an event where they pay special or extra rewards for needed resources to finish that buildings before the siege starts.)
What do you think?
Likes:
Pandagnome