This thread is all about evasion tactics and maneuvers. What options do we have in the game to avoid taking damage, with or without the aid of technology? So post your ideas on ways to avoid taking damage.
I started this thread because I'm an anti-tank player by nature. Not only in the sense that my attack style is designed to bypass defenses and/or use the enemy's own defense against them. But also in my mind set of the best way of not getting hurt is by not getting hit in first place. I have played games where my characters zero points in defense and health because they had more than 99% evasion odds form all attacks. A great example being in Anarchy Online with my old fixer class character, even more so when I have Grid Armor turned on.
Anyway I'll start.
I started this thread because I'm an anti-tank player by nature. Not only in the sense that my attack style is designed to bypass defenses and/or use the enemy's own defense against them. But also in my mind set of the best way of not getting hurt is by not getting hit in first place. I have played games where my characters zero points in defense and health because they had more than 99% evasion odds form all attacks. A great example being in Anarchy Online with my old fixer class character, even more so when I have Grid Armor turned on.
Anyway I'll start.
- Jukes / sidestepping - A juke is a move in most forms of American football used to evade a tackler by deception, and thus without need of a stiff arm. It can also be called sidestepping. A typical juke involves a ball-carrier faking as if he will run one way, then planting his foot and running the opposite.
- Because the Omniframes use a biofeedback system this move would be easy to do for anyone trying to avoid close range attacks unaided.
- With aid of technology the existence of omnidirectional thrusters or just having mobility thrusters in key locations on the body (more common on mecha that can travel in space) they can use those thrusters to quickly move from side to side. There is also the option of using grappling hooks and anchor lines to yourself out of the way faster.
- Stealth - Super simple they can't attack you if they not even of aware of you. And even if they are aware of you they can't find you.
- Unaided there are lots of things people can do these that is worth a whole thread in and of itself.
- With aid of technology we can use things like thermoptic camouflage with noise cancelling counter sounds. As well as things like smoke screens and holographic decoys. (Note if the idea of things like solid light exist in this game than it could be possible for your holographic decoys to do things like pick up objects and even fire weapons.)
- Short range teleporting / Blinking - Using the same technology as ships on a much smaller scale some people use it move objects around over relativity short ranges. It takes a lot amount of energy to do and so can quickly over tax the system if used to many times in a row back to back. (Note some weapon manufacturers use this technology in some of their higher end weapons. Like guns that can teleport ammo into the magazine or swords with blades that can teleport through walls and shields.
Likes:
Sy and Pandagnome