So, I'm back from fiddling around with the demo and here's what I have to say:
- I expected the THMPR to be bigger. Not sure if this is because of the art demo, but truth is, when piloting the Omniframe, even though there's a squishy human piloting it, as a player, I don't feel like I'm the size of the squishy human. I feel like I'm the size of the Omniframe. So I'd say it wouldn't be a bad idea to scale things up a little (or scale the player down, as it may). I believe I heard Grummz say that he's planning on both increasing the size of the THMPR and decreasing the size of the omniframe compared to the human (an excellent move, as one of the things I disliked on the Mk.II redesign is the size).
- Jetpack control feels great. However, I wish that we could quick-dodge even while we're not holding space (as long as we're sufficiently in the air, naturally). It helps in maneuverability and feel.
- The floating crosshairs still bother me a little. Feels excessive to have both the moving reticle AND the bloom at the same time, however I'm not gonna form an opinion yet as it may just be a matter of habit.
- As much fun as I had doing totems, it can get pretty annoying when you can't shake off someone who's above you, since you can hardly move. With PvP that's not an issue, but I can foresee people getting stuck in pretty tough spots because of griefers. Not sure how this would be solved though, since I don't want toteming to go away.
- The quick-select menu for the THMPR is great, but I feel like it should either be a little smaller and more transparent, or moved away from the center of the screen. Also it shouldn't be a toggle. I feel like these changes would make it much easier to access (Monster Hunter World has a similar quick menu and it works wonders).
And, uh... you guys kinda missed the chance to put the jump pad on that menu instead of the Z key.
- This might be the nitpickiest of nitpicks, but the fact that the player's gunshot sounds play much louder from the left speaker (more noticeable when the view is zoomed), while it makes sense (that is the side of the screen the character is in), really, really bothers me. Reminds me of those Youtube videos that messed up the stereo channels and all the comments are "my left ear loved this video!". Maybe it's worth the adjustment to make the audio source closer to the center so that we hear player created sounds from both ears equally, since we're supposed to be the person inside the omniframe and we should be hearing things from their perspective.
- As for resource collection, naturally it's still early to talk about that, but I do hope you have some sort of prompt or feed that shows up when we pick up a resource so we know exactly what we picked up. Just something to consider.
Other than that, I had a ton of fun! I'll keep fiddling around with the demo and if necessary I'll edit this post. Good job everyone!
If you drop THMPR on top of rocks it can mine in 1 spot and you do not need to worry about enemies
The mighty return of the XP Valley!!!