I have some feedback to give.
So, I love how you guys are approaching bullet spread and recoil, with the crosshair itself moving around. I like that! But sometimes when the crosshair moves too much, it feels weird and kinda gives me a little motion sickness.
it's hard to explain, but I guess I'm just too used to having crosshairs in the very center of the screen, so when they move my brain really doesn't like it. So I have a suggestion: put a "ghost" of the crosshairs always in the middle of the screen, so that when the crosshair itself moves, it gives the player a better idea of where it has moved to compared to the center.
The only example I can really think of is Splatoon 2 when using motion controls. The crosshairs will move, but there will always be a "ghost" in the center so you always have a reference of where the middle of the screen is.
I know this might be a bit of a nitpick, but it's just a suggestion I have.
So, I love how you guys are approaching bullet spread and recoil, with the crosshair itself moving around. I like that! But sometimes when the crosshair moves too much, it feels weird and kinda gives me a little motion sickness.
it's hard to explain, but I guess I'm just too used to having crosshairs in the very center of the screen, so when they move my brain really doesn't like it. So I have a suggestion: put a "ghost" of the crosshairs always in the middle of the screen, so that when the crosshair itself moves, it gives the player a better idea of where it has moved to compared to the center.
The only example I can really think of is Splatoon 2 when using motion controls. The crosshairs will move, but there will always be a "ghost" in the center so you always have a reference of where the middle of the screen is.
I know this might be a bit of a nitpick, but it's just a suggestion I have.