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MattHunX's latest activity
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MattHunX
replied to the thread
List of the best aspects of older games.
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@Pandagnome Heeeey, I like the idea of ads appearing in the environment. If I remember correctly, when you put something up on the...
Sep 5, 2021
MattHunX
replied to the thread
List of the best aspects of older games.
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Ammo should not be infinite, yes. And every weapon-type should be able to draw from a common ammo-pool. Their weapons would simply...
Sep 5, 2021
MattHunX
liked
Pandagnome's post
in the thread
HOME Station - How should it look? How demanding? Development and performance-wise.
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Maybe some are cleaner hightech looking and others more industiral then again, Could there be somewhere inbetween those 2 options and...
Sep 4, 2021
MattHunX
posted the thread
New Species - Dusk Raptor
in
Fan Art, Fanfic, and other Fan Creations!
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Entry last edited: 3 minutes ago. 2 minute ago 2 minute ago. 1 minute ago. 45 seconds ago. 30 seconds ago. The images I used...
Sep 4, 2021
MattHunX
replied to the thread
HOME Station - How should it look? How demanding? Development and performance-wise.
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@Grummz @Ronyn I'm watching a video right now, about how Bioware plans to switch from Frostbite to Unreal 5, for Mass effect 4...
Sep 4, 2021
MattHunX
liked
Pandagnome's post
in the thread
The Speed of Biome Revival and Vulpeculi
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What if some of the biomes were even hidden because the portals are the only way to step into them due to the fact that those biomes are...
Sep 4, 2021
MattHunX
replied to the thread
The Speed of Biome Revival and Vulpeculi
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Oh, sorry for the late reply, here, @Pandagnome ! Given how the Tsi-Hu will drop rocks on us, during thumping, from their own...
Sep 4, 2021
MattHunX
replied to the thread
HOME Station - How should it look? How demanding? Development and performance-wise.
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Some more examples, this time, from Mass Effect 3. Now...here, we have perhaps less open spaces, walkways...etc. than in The Ascent...
Sep 4, 2021
MattHunX
replied to the thread
LORE FEEDBACK THREAD: Gatestriders Novel chapters 1 through 7
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I tried out the game SCARLET NEXUS, and in it was a thing similar to the Fabric. The characters were linked through some virtual stuff...
Sep 3, 2021
MattHunX
replied to the thread
THMPR Hologram Animations
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Ah, damn it! I forgot about 3D printing, again! I almost never remind myself to consider how it can factor into the making of these things.
Sep 2, 2021
MattHunX
replied to the thread
THMPR Hologram Animations
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That reminds me... A few years ago, I read about how NASA or some independent company, was trying to develop a new type of space-suit...
Sep 2, 2021
MattHunX
posted the thread
HOME Station - How should it look? How demanding? Development and performance-wise.
in
Em-8ER General Discussion
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I started playing a game called The Ascent. While the gameplay is nothing really new or spectacular, the developers REALLY went mental...
Sep 2, 2021
MattHunX
replied to the thread
Story - Downtime
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I was thinking about two OP-AIs, with their holos out, having a conversation with each other. And not just with their owners. It...
Sep 1, 2021
MattHunX
replied to the thread
THMPR Hologram Animations
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Depends on funding and whether or not we can forcibly squeeze the developers into them. :D
Sep 1, 2021
MattHunX
replied to the thread
Story - Downtime
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Sadly, not sure. I'm out of ANY ideas for the moment. Even vague ones. For Cullman and Co., anyway. Well...I had one small scene in mind...
Sep 1, 2021